Taros Posted November 13, 2017 Share Posted November 13, 2017 BUG in UV-Room: 1. Start with a default pixel painting sphere. Press Shift+W to see UV seams. 2. Got to UV room 3. Press "Unwrap" -> You will get new UV islands. That is ok. 4. Now go back to Paint room -> Press "Cancel" in the dialog to ignore your UV changes 5. View your UV seams -> All seems ok... but: 6. Go back to UV room again -> Chack your UV preview window: All UVs are still unwrapped but not like origin. This means: the "Cancel" button does not work!!! Can someone confirm this bug please? Best wishes Chris Link to comment Share on other sites More sharing options...
Carlosan Posted November 13, 2017 Share Posted November 13, 2017 Confirmed. May be automatically apply Restore UV when switch back to UV room can solve the problem. Link to comment Share on other sites More sharing options...
Taros Posted November 13, 2017 Share Posted November 13, 2017 3 minutes ago, Carlosan said: Confirmed. May be automatically apply Restore UV when switch back to UV room can solve the problem. If the uv room is a kind of "uv workbench" then you are right. This should be communicated better, in my opinion. 1 Link to comment Share on other sites More sharing options...
Advanced Member castaneda Posted November 23, 2017 Advanced Member Share Posted November 23, 2017 I love the updates too. But I really would like some videos on certain improvements such as what it means to attach materials to layers. not finding any new tuts on youtube. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 24, 2017 Author Share Posted November 24, 2017 4.8.05 [beta] - Correct FBX export/import. Nodes hierarchy, transforms, pivots will be preserved. - Fixed normal sampling and picking position for non-current object in clay/flaltten and similar tools. - Fixed problem of Vox Clay with CTRL (was vanishing whole object) - Fixed Scratches2 brush (it was unsafe, making random holes etc) - Correct Constructor tool snapping. - Correct usage of current color in Smart materials. Current color will be stored in attached materials as well. -A lot of polishing in Primitives, many bugs and inconsitencies fixed. -A lot of time was spent on updating curves, it is not finished, so not exposed in this build. You may alphatest it, enable Edit -> Prefereces-> ShowNewCurves, restart 3D-Coat. Keep attention, it is alpha version, many things are non-functional. Press E and select Lasso of splines. 4 Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted November 24, 2017 Advanced Member Share Posted November 24, 2017 (edited) On 03/11/2017 at 1:20 AM, Vexod14 said: Bug between UV Room and paint room with Vertice Normals The problem : when I send my model into the UV Room, then change the UV Packing, 3DCoat recompute all my vertice normals to softedges ( which is not what I have sent into 3DCoat ). May you fix this by realy locking models normals, binormals and tangents ? The "lock" button doesn't fix the issue. to be clearer ; I setup my vertices normals in 3dsmax or maya in angle+face/area weighted+from UV Splitted normals in order to avoid having large gradients on my bakes, and also ugly triangles being visible all over my models when using mipmaps, so almost all the important bake infos are stored in chamfers ( or "bevels" for maya users ). I was wondering, does the FBX import/export imporovement fix this issue Andrew ? Cause being able to work on any model's vertices normals setup could be great, for exmaple, to avoid rebaking new UV packed assets ( and so decline them tons of time and really play with ressources you've already made ) or also create atlasses of numerous models faster than light =) A good fix could be to just "cut and paste" islands of the original bake to the new UV packing but without changing any pixels values on these islands, or maybe this issue of changing the values just happens at export, because the verticenormals has changed after editing UVs, for now that's a part of the problem which could solve this, as long as recomputing vertices normals is fairly simple on 3dsmax/maya. But if I'm wrong please let me know ! =) Edited November 24, 2017 by Vexod14 Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted November 25, 2017 Advanced Member Share Posted November 25, 2017 14 hours ago, Andrew Shpagin said: 4.8.05 [beta] - Correct Constructor tool snapping. Hi Andrew, Many thanks for the new beta. The latest MacOS beta download in your initial post is version 4.8.04, is that correct? If that's correct, then the Constructor tool snapping still doesn't work correctly on MacOS. It's the same as in the previous beta: the Smart Placement option only works in a few cases, like in corners that have three surrounding walls, and the same goes for the Place Edges tool. Only the Place Corners tool works as expected. Regards, Metin Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted November 25, 2017 Advanced Member Share Posted November 25, 2017 I cant pick colours in the colour pallette or swatches with mouse/pen , I have to hover over it and press V. beta 5, beta 3 is Ok . Anyone else. Link to comment Share on other sites More sharing options...
Carlosan Posted November 26, 2017 Share Posted November 26, 2017 Tested and its working fine, i can pick anywhere. Try dock/undock the Color Palette to any new location... or scale it to unfreeze any hide old config. Hope it help. Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted November 26, 2017 Advanced Member Share Posted November 26, 2017 Thanks, I reinstalled and got a slight improvement, I can pick from the colour picker and palettes when they a docked to the right hand side but not if I undock them and put them in the main window The numerical sliders dont work either. I always read about XML files ,should I delete one of these perhaps...any way its just a minor inconveniencs at the moment. Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted November 28, 2017 Advanced Member Share Posted November 28, 2017 I am curious when Smart Material Editor will be fixed. At the current moment material preview depends on active HDRI in viewport. It means that if I duplicate smart material, change HDRI in viewport, open Smart Material Editor and save material then new material will look different on preview because it was saved under new light condition even if material was not changed. This is absolutely wrong behavior. All materials need to be modified and previewed under one light condition. There are two solutions: 1. If we change HDRI in viewport all smart materials previews need to be recreated for the new HDRI to show how they will look before they will be applied to the model. 2. All smart materials previews and Smart Material Editor work with one HDRI and never change. Link to comment Share on other sites More sharing options...
Carlosan Posted November 28, 2017 Share Posted November 28, 2017 RMB over the icon > refresh preview This steps solve the issue ? Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted November 28, 2017 Reputable Contributor Share Posted November 28, 2017 Another small thing I think could be improved : When you use the toolbar buttons to change the scale of the smart material, you get a preview on your whole object, which is good, except that the preview is affected by the current picked colour. If that colour happens to be very dark.... you see all dark and you have to pick a lighter colour. I can't think of any use for this preview to be altered by current picked colour, since you are only scaling and moving the pattern. 1 Link to comment Share on other sites More sharing options...
Advanced Member Mystical Posted November 29, 2017 Advanced Member Share Posted November 29, 2017 In 4.8.05 when I render a single image I cannot seem to save it. The 'SaveResultAs' and 'Open Render Result' buttons don't seem to work when I click on them in the render tab. Link to comment Share on other sites More sharing options...
Taros Posted December 3, 2017 Share Posted December 3, 2017 There is no new curves option to active in preferences... where can I find it? Or did you disabled it for safety? Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 3, 2017 Reputable Contributor Share Posted December 3, 2017 6 minutes ago, Taros said: There is no new curves option to active in preferences... where can I find it? Or did you disabled it for safety? You will find all the information here : https://www.facebook.com/groups/584443851626267/permalink/1725923117478329/ 1 Link to comment Share on other sites More sharing options...
Taros Posted December 3, 2017 Share Posted December 3, 2017 2 hours ago, lesaint said: You will find all the information here : https://www.facebook.com/groups/584443851626267/permalink/1725923117478329/ I do not use facebook so when I visit the link I do not see something. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 3, 2017 Reputable Contributor Share Posted December 3, 2017 Version beta 4.8.05. Possible bug. I can not move the control points using the lathe tool. I can place new points but not move them. The default two control points can not be moved either. Lathe Tool works correctly in Version beta 4.8.03. Can someone confirm this. Link to comment Share on other sites More sharing options...
Carlosan Posted December 3, 2017 Share Posted December 3, 2017 16 hours ago, Taros said: I do not use facebook so when I visit the link I do not see something. Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted December 3, 2017 Contributor Share Posted December 3, 2017 0002331: Switching between presets using GeneralClay requires GeneralClay UI to be expanded! Assume you have two or more completely different presets built upon GeneralClay tool. When you're switching between them, 3D Coat won't load presets for all parameters of the GeneralClay tool unless the GeneralClay UI window is expanded using "More Options" button. If it's not expanded, only preset values for "Detail", "Tangent" and "Regular Smoothing" are loaded by the program. This is very unfortunate because this window, when expanded takes a lot of screen real estate. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 3, 2017 Reputable Contributor Share Posted December 3, 2017 4 hours ago, Taros said: I do not use facebook so when I visit the link I do not see something. If you enable the splines beta in preferences, you have to select the CLOSED SPLINE draw mode in the E-Panel Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 5, 2017 Author Share Posted December 5, 2017 4.8.06 - Fixed problems of Lathe tool (inability to move points) - Added "Preferences > Tablet Library" selection between "WinTab" and "TabletPC" - A lot of polishing in primitives (bolts etc) - New Curves are much more functional now. Still a lot of work there. Find it in Preferences->ShowNewCurves, then enable spline lasso mode in E panel. Look also RMB menu over newely created curves. 2 Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 5, 2017 Reputable Contributor Share Posted December 5, 2017 (edited) Downloads have not been updated as yet to 4.8.06... Not on Google Drive either. When you download you still get version 4.8.05 Edited December 5, 2017 by digman 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 5, 2017 Author Share Posted December 5, 2017 Corrected, links updated. Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 5, 2017 Contributor Share Posted December 5, 2017 (edited) Cant get the little arrow with the options anymore on curves!!!! Can someone please confirm ?? EDIT ---> OK ALL GOOD. Edited December 5, 2017 by Michaelgdrs Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted December 5, 2017 Advanced Member Share Posted December 5, 2017 Andrew, Can we get a repeat last stroke function? That would work great with some of the e-panel marquee draw modes. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 5, 2017 Author Share Posted December 5, 2017 1 hour ago, gbball said: Andrew, Can we get a repeat last stroke function? That would work great with some of the e-panel marquee draw modes. Yes, will do this anyway within new stroke paradigma. 1 Link to comment Share on other sites More sharing options...
Member netgoblin Posted December 5, 2017 Member Share Posted December 5, 2017 (edited) I've found a bug, king of. In the paint room. Paint with color on the random layer, use arrow icon (in the layer's panel) to open layer's blending popup, change layer's brightness, contrast (try to enter the values into the input fields). All fields seem to not working/responding at all. Changing layer's blending via Layer Blending popup panel works fine. 4.8.05(DX64) Edited December 5, 2017 by netgoblin Fixed in 4.8.06 (DX64) Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted December 6, 2017 Advanced Member Share Posted December 6, 2017 Hello dear friends, Since versions 48.04, 48.05, 48.06, the tool is totally buggy, that I get nothing out of it Recurring problem with this tool Just for information. Thank you. Link to comment Share on other sites More sharing options...
Carlosan Posted December 6, 2017 Share Posted December 6, 2017 Cant export anything. Can someone please confirm ? Thx. 2 Link to comment Share on other sites More sharing options...
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