Contributor Michaelgdrs Posted December 6, 2017 Contributor Share Posted December 6, 2017 Confirmed !!! 1 Link to comment Share on other sites More sharing options...
Member mkdm Posted December 6, 2017 Member Share Posted December 6, 2017 Hi Andrew and 3DCoat Team! I've tried many times to download latest 4.8.06 (for Windows) but the download process is extremely slow and after a while it stops. I never had this problem before, and I have checked my internet connection and all works fine. Could you please check if there's a problem with this download ? Thanks and have a nice day. Marco (mkdm) Link to comment Share on other sites More sharing options...
Advanced Member Alemar Posted December 6, 2017 Advanced Member Share Posted December 6, 2017 yes I can't export anything with 06... 1 Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 6, 2017 Reputable Contributor Share Posted December 6, 2017 Beta version: 4.8.06. Under the Textures Menu also can not run calculate Curvature or Occlusion. I have not check other menus, but something seriously got broken in this Beta... Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted December 7, 2017 Member Share Posted December 7, 2017 Hi guys, running 4.8.06, win 10. cannot exporting any kind of model layer to meshes panel, doesn't work with voxels (even low res) or in surface mode either. No cue is given when you try to activate the command from File > Export > Save to Mesh Panel - it just does nothing at all. Anyone else finding this? Link to comment Share on other sites More sharing options...
Advanced Member Mystical Posted December 7, 2017 Advanced Member Share Posted December 7, 2017 6 hours ago, Jamie Norton said: Hi guys, running 4.8.06, win 10. cannot exporting any kind of model layer to meshes panel, doesn't work with voxels (even low res) or in surface mode either. No cue is given when you try to activate the command from File > Export > Save to Mesh Panel - it just does nothing at all. Anyone else finding this? Sounds like 4.8.06 is a bust. Probably best to roll back to .5 if you still have it. I usually keep the last beta 2 versions just in-case for scenarios like .6 is having. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 7, 2017 Author Share Posted December 7, 2017 4.8.07 - fixed export problem 6 Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted December 7, 2017 Member Share Posted December 7, 2017 (edited) 1 hour ago, Andrew Shpagin said: 4.8.07 - fixed export problem @Andrew Shpagin you are too good. A merry and blessed Christmas to you, and thankyou, mate, 3DCoat seriously rocks! Edited December 7, 2017 by Jamie Norton 1 Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 7, 2017 Reputable Contributor Share Posted December 7, 2017 Calculating Occlusion and Curvature maps are fixed as well... Thanks. Yes, to everyone keep a 3DC version that is the most stable for you and your workflow. Any beta can break things that use to work. The nature of Betas. You can run your most stable version and the newest beta. By default a newer beta will install in a different folder. Like another user said, I also keep about 3 versions of 3DC. Link to comment Share on other sites More sharing options...
Advanced Member cakeller Posted December 7, 2017 Advanced Member Share Posted December 7, 2017 (edited) I've been using 3DC for over 8 years, but never did any texturing with it. I'm just starting to learn this part - so my apologies if I'm doin' something wrong. Does seems like these are just a couple of bugs. -------------------------------------- In Retopo Room: Shift-A with an object selected does not zoom to the bounding box of the object. Instead it centers around global origin. NOTE: I am retopologizing and laying out UVs on an imported OBJ. There are no voxels or any objects in the sculpt room. Perhaps I am doing something wrong? -------------------------------------- In UV Room: If I undock the UV Preview Panel then I can no-longer use the gizmo to move the islands or uv's around. -------------------------------------- 3D Coat :Version 4.8.05 GL (also checked on DX version) Edited December 7, 2017 by cakeller Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 7, 2017 Reputable Contributor Share Posted December 7, 2017 (edited) @Cakeller Undocking the UV panel in the UV room and moving uv-islands works on my end in beta version 4.8.07. This could be related to some of the problems that were in beta 4.8.05 where you could not move points in the lathe tool panel either. I would test beta 4.8.07. Shift -A according to the tool tip centers the model in the center of the viewport and scales to fit. I do not think it matters what camera rotation is used under the Camera menu. Edited December 7, 2017 by digman Corrections Link to comment Share on other sites More sharing options...
Javis Posted December 8, 2017 Share Posted December 8, 2017 On 12/6/2017 at 1:16 AM, mkdm said: Hi Andrew and 3DCoat Team! I've tried many times to download latest 4.8.06 (for Windows) but the download process is extremely slow and after a while it stops. I never had this problem before, and I have checked my internet connection and all works fine. Could you please check if there's a problem with this download ? Thanks and have a nice day. Marco (mkdm) Try using the Google Drive Mirror link in the original post. It should be much better. I download the file once Andrew or Sergyi upload and place it straight on to Google Drive for everyone else (I download it slow too, but then no one else has to). =) Link to comment Share on other sites More sharing options...
Advanced Member cakeller Posted December 9, 2017 Advanced Member Share Posted December 9, 2017 (edited) On 12/7/2017 at 10:59 AM, digman said: @Cakeller Undocking the UV panel in the UV room and moving uv-islands works on my end in beta version 4.8.07. This could be related to some of the problems that were in beta 4.8.05 where you could not move points in the lathe tool panel either. I would test beta 4.8.07. Shift -A according to the tool tip centers the model in the center of the viewport and scales to fit. I do not think it matters what camera rotation is used under the Camera menu. Thanks I'll try the 4.8.07 as for the framing problem. The behavior in voxel room is correct. However on my imported OBJ file that I am not voxelizing, only using to lay out UVs, Shift+A centers on the origin. I will see if this persists in 4.8.07. EDIT: Tested 4.8.07, and you're right now the UV islands can be moved! yay - at least there's that one. However, I tested the Shift+A in 4.8.07, and same results as before. The Shift+A does work on sculpt objects, however, it does not work on retopo only objects. if there is only a retopo object but no sculpt object, then Shift+A centers to the origin. You can test this by: 1) create a simple object in sculpt room. 2) move it away from the origin (or don't, as long as it is not at the origin in the end) 3) Autotopo the sculpt. 4) Delete the sculpt object 5) Switch to the Retop Room, click "Select" tool, then select anything - a face, an edge, a vertext, the whole shell. 6) Press Shift+A and the result is that 3D Coat zooms to the origin, not to the bounding box of the selection. Again - this does not happen if you have a sculpt object, it is only when you are trying to zoom to the extents of a retopo only object. Edited December 9, 2017 by cakeller Tested in 4.8.07 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 12, 2017 Reputable Contributor Share Posted December 12, 2017 With 4.8.05 on Windows 7, trying to import a Collada file in sculpt room either into a surface layer or vox layer provokes crash. (works fine after converting to obj externally) Link to comment Share on other sites More sharing options...
Carlosan Posted December 12, 2017 Share Posted December 12, 2017 With 4.8.07 on Win, import a Collada file provokes crash. Confirmed Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 13, 2017 Contributor Share Posted December 13, 2017 (edited) In 4.8.05 and up when i create a bit more advance materials (with 4 + layers) save is not working (material panel save or save as) , i must first collapse the layers and then it saves ok . Edited December 13, 2017 by Michaelgdrs Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 19, 2017 Author Share Posted December 19, 2017 On 12/12/2017 at 11:27 AM, Carlosan said: With 4.8.07 on Win, import a Collada file provokes crash. Confirmed I tried different DAE files, all works as expected. Please provide me file example and import method. Link to comment Share on other sites More sharing options...
Carlosan Posted December 19, 2017 Share Posted December 19, 2017 File > Import > Model for PPP Thx ausfb.zip Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 19, 2017 Reputable Contributor Share Posted December 19, 2017 Also in sculpt room : File > Import object (4.8.05) Some collada files seem to import correctly Link to comment Share on other sites More sharing options...
Advanced Member cakeller Posted December 19, 2017 Advanced Member Share Posted December 19, 2017 Sorry for the repeated post here, but I wanted to separate the still existing problem from the one that was fixed. Using Shift+A to zoom to the bounds of the selected object, does not appear to work on retopo objects, only on sculpt objects. If there is only a retopo object but no sculpt object, then Shift+A centers to the origin instead of the center of, or bounds of the selected retopo object. You can test this by: 1) create a simple object in sculpt room. 2) move it away from the origin (or don't, as long as it is not at the origin in the end) 3) Autotopo the sculpt. 4) Delete the sculpt object 5) Switch to the Retop Room, click "Select" tool, then select anything - a face, an edge, a vertext, the whole shell. 6) Press Shift+A and the result is that 3D Coat zooms to the origin, not to the bounding box of the selection. Again - this does not happen if you have a sculpt object, it is only when you are trying to zoom to the extents of a retopo only object. Is this intended behavior? Am I missing something? The UV Layout tools are pretty outstanding in 3D Coat, and I want to be able to use them fro doing UV layout on outside models. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 20, 2017 Author Share Posted December 20, 2017 4.8.08 - Smart Materials depth scaling is now independent on ortho/perspective/viewport and on viewport size / FOW. - fixed problem of grayed out export (sometimes, rarely) - fixed problem of moving UV islands - possibility to record strokes as curves (enable NewCurves in settings), set RecordStrokes in Curves menu, look CurvesTree 5 Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 20, 2017 Reputable Contributor Share Posted December 20, 2017 (edited) The below is for the future if time allows in the development cycle. In MudBox there is a feature to validate a mesh before running the autopo routine it has. It tells you the errors, and shows their location by red dots. You can not run the autopo routine till they are fixed. The reason for the request is I have helped a number of users who were having autopo failures in 3DC. I would explain, that in most cases it is an error in the mesh that causes autopo to fail. I show them the fill voids, close invisible hulls options, run those two. I have them decimate the model by 5% on exporting, the reordering of the structure seems to remove some errors as well. Then have them install MeshMixer and have it find the remaining errors repairing the file. Sometimes you have to run a model through Mesh Mixer twice to find all the errors. Once done, re-import the model back to 3DC and now Autopo runs correctly and produces a acceptable mesh. I just helped someone today, who once did the above was able to get a very good retopo mesh. He had been failing at it all day. Mudbox does not repair errors in files for you and I do not expect 3DC to do either though we do have a few features that are there. Surface mode repair features, at this time though still tend to crash 3DC at times and I very seldom use them. I am not asking for the blocking of the user to run the auto routine as Mudbox does but a Warning for him so he does not spend needless time on running autopo with errors in his mesh. If possible could you code in a validation routine when time allows to warn the user that his model will fail, crash 3DC, take a long time or give a poor retopo mesh because of errors in his mesh. Thanks for your consideration. Oh, Thanks too for the new beta to try out... Edited December 20, 2017 by digman 2 Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted December 21, 2017 Advanced Member Share Posted December 21, 2017 Hello friends The "Pose" tool still has a problem, unfortunately. . 1 Link to comment Share on other sites More sharing options...
Carlosan Posted December 21, 2017 Share Posted December 21, 2017 Hi Do you have Ignore Back Faces switched off ? Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 21, 2017 Reputable Contributor Share Posted December 21, 2017 (edited) 8 hours ago, Kargall said: Hello friends The "Pose" tool still has a problem, unfortunately. . Yes, I can confirm this bug. Has not happened in while but at one time it seem related to undo and not just undoing the pose but just undo. Something in the undo buffer might be getting corrupted. This is only a guess though. Beta version 4.8.08 currently in use by me. Edited December 21, 2017 by digman Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted December 21, 2017 Advanced Member Share Posted December 21, 2017 Hi! 14 hours ago, Carlosan said: Hi Do you have Ignore Back Faces switched off ? No! it does not change anything 7 hours ago, digman said: Yes, I can confirm this bug. Has not happened in while but at one time it seem related to undo and not just undoing the pose but just undo. Something in the undo buffer might be getting corrupted. This is only a guess though. Beta version 4.8.08 currently in use by me. No it does not work in another condition. For ex: Geométry/ symm-copy + Pose tool = Bug As I indicated on December 6, this problem is recurrent : Since the versions 48.04, 48.05, 48.06, the pose tool is totally buggy, that I get nothing out of it . Good evening Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted December 21, 2017 Advanced Member Share Posted December 21, 2017 Ive not seen this for a while on mine, but when it did occur, it always happened when the model was intersecting ground zero co ordinates. Sometimes I could move the model up above zero re save, and it recovered, but it was a bit hit and miss. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 21, 2017 Reputable Contributor Share Posted December 21, 2017 5 hours ago, stusutcliffe said: Ive not seen this for a while on mine, but when it did occur, it always happened when the model was intersecting ground zero co ordinates. Sometimes I could move the model up above zero re save, and it recovered, but it was a bit hit and miss. Ah, thanks for the reminder. I reproduced the bug. Use the default sphere. Use transform tool to "0" out all transformations, centering the model in 3D space. Use the pose tool to select an area on the positive Y axis. Transformed the section using the pose tool and there is the bug. Link to comment Share on other sites More sharing options...
Contributor Ascensi Posted December 21, 2017 Contributor Share Posted December 21, 2017 The buttons to add or delete layers don't seem to work but they can be added via top menu. I was having problems exporting depth maps the last couple builds but this one finally worked! Link to comment Share on other sites More sharing options...
Carlosan Posted December 22, 2017 Share Posted December 22, 2017 4.8.08 The buttons to add or delete layers are working -Paint and Sculpt room-. Please try this. Link to comment Share on other sites More sharing options...
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