Member GimbalLock Posted May 13, 2018 Member Report Share Posted May 13, 2018 Hi forum, I love the 3d Coat UV room. Like, genuinly - I used to loathe UVs utterly before I jumped into 3d Coat. But - I'm having difficulty finding a way to bend an island, and I have a hunch that it's not possible in 3d Coat. I know the method of straightening loops vertically and horizontally, and it's super, but mostly works for clean grid meshes - for this mesh I can't use it, because each square has a semi-round blob inside it and they get messed up. Is there a trick in 3dCoat for making this island a straight rectancle? The texture distortion that comes with that is ok. I just wanna be able to place a pattern along the rows of blobs when texturing. (and warping one in photshop to fit the UVs didn't really hit the mark. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 13, 2018 Contributor Report Share Posted May 13, 2018 I think this is a question for support@3DCoat. com Quote Link to comment Share on other sites More sharing options...
Member GimbalLock Posted May 14, 2018 Author Member Report Share Posted May 14, 2018 You mean as a feature request? It would be nice with something similar to Photoshop's warp lattice for UV islands. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 14, 2018 Contributor Report Share Posted May 14, 2018 That's a tool (in PS) I use to fit an image to the UV island. Where does the "blob" originate? Can it be applied in the paint room? And why a rectangular grid in the first place? Quote Link to comment Share on other sites More sharing options...
Member GimbalLock Posted May 19, 2018 Author Member Report Share Posted May 19, 2018 Well, it's modelled like this externally to fit into a model, based off a piece of a sphere so there was never a point where I had things straight and could throw in some straight UVs. I want to fit a fabric texture onto it, bending along with the shape, and each puff/blob should have some microfolds around it at fairly precise locations, that I could easily repeat in PS if the UV island was straight. Otherwise I'll have to paint them on each individual square one by one and it would be nice to have a trick for the future that makes such things much easier. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 21, 2018 Report Share Posted May 21, 2018 As i remember the procedure is inverse. You model a square mesh, UV it and then after export, warp the shape to fit -lattice tool-. Quote Link to comment Share on other sites More sharing options...
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