Jump to content
3DCoat Forums

Shader starting and switching in sculpt room


Falconius
 Share

Recommended Posts

  • Advanced Member

So using 3d-Coat-V4_8-15-64D for a while, and whenever I open up a new document to sculpt it creates new objects in a pitch black shader.  This also occurs when adding new primitives or models to a scene or when splitting off of an existing object.  Is there a way to change this behavior?  Or perhaps select ones own default shader that gets loaded automatically.  I've just been switching it back to the skin tone or the whitish one, but doing it every time is not exactly ideal.

ShaderSwitcheroo.thumb.jpg.cf90b991aaa5c8bd80110e89f889eb89.jpg

(this example is a result off splitting off that half of the vox sphere)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...