Advanced Member Falconius Posted May 18, 2018 Advanced Member Report Share Posted May 18, 2018 So using 3d-Coat-V4_8-15-64D for a while, and whenever I open up a new document to sculpt it creates new objects in a pitch black shader. This also occurs when adding new primitives or models to a scene or when splitting off of an existing object. Is there a way to change this behavior? Or perhaps select ones own default shader that gets loaded automatically. I've just been switching it back to the skin tone or the whitish one, but doing it every time is not exactly ideal. (this example is a result off splitting off that half of the vox sphere) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 21, 2018 Report Share Posted May 21, 2018 RMB over any shader and select it as default can solve it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Falconius Posted May 21, 2018 Author Advanced Member Report Share Posted May 21, 2018 Simple. Thanks. I never had to do that before and this started occurring in the version c of this run (which also crashed a lot for undoing things and I think even some sculpting operations). 1 Quote Link to comment Share on other sites More sharing options...
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