I can't really understand the logics of baking the normal maps for painting after I made the retopology.
I try to experiment with those shells now and I have sorta figured out why I am getting those black spots, but I can't understand why I can't paint over those black spots later in the Paint room. Why?
Also I would like to ask how much should the retopoed shell be above the original sculpt. Or it should be all the way around?
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yeve
I can't really understand the logics of baking the normal maps for painting after I made the retopology.
I try to experiment with those shells now and I have sorta figured out why I am getting those black spots, but I can't understand why I can't paint over those black spots later in the Paint room. Why?
Also I would like to ask how much should the retopoed shell be above the original sculpt. Or it should be all the way around?
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