Member Wasili Posted June 14, 2018 Member Report Share Posted June 14, 2018 Is there any way to choose the other side of retopology for baking? I copied the right side of the jacket to the left and I need to bake the left side but by default the bake is right. Is there any way to choose the other side? That's what I'm doing http://take.ms/f7JjI Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 15, 2018 Report Share Posted June 15, 2018 One option will be to split the retopology islands in groups and use this option. Another is to hide islands and perform 2 bakes then merge. * Is a workaround because islands are the same but overlapped 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted June 15, 2018 Advanced Member Report Share Posted June 15, 2018 Pretty interesting use-case scenario, I've done something similar to this in the past, except I could hide bits of the sculpt, whereas I think in your example you'd have a hard time doing that. I could be miss-remembering, but I had a super super dense monster model, 3 arms on each side and my poor laptop was struggling big time, so I ended up removing 3 of the arms from one side of the sculpt to get my frame rate up, and copying their retopo UV's onto the side that had the mesh. Maybe I got lucky with the left/right and I could have ended up with a blank bake. 1 Quote Link to comment Share on other sites More sharing options...
Member Wasili Posted June 15, 2018 Author Member Report Share Posted June 15, 2018 5 hours ago, Carlosan said: One option will be to split the retopology islands in groups and use this option. Another is to hide islands and perform 2 bakes then merge. * Is a workaround because islands are the same but overlapped I think I understood how this can be done. Is there any chance to take a unwrap from below and put it on top? If I can do this then after the application all this should be baked as needed http://take.ms/lmGHh Quote Link to comment Share on other sites More sharing options...
Member Wasili Posted June 15, 2018 Author Member Report Share Posted June 15, 2018 5 hours ago, Gary Dave said: Довольно интересный сценарий использования, я сделал что-то похожее на это в прошлом, за исключением того, что я мог скрывать кусочки лепты, тогда как я думаю, что в вашем примере вам будет трудно это сделать. Я мог бы забыть, но у меня была супер-суперплотная модель монстров, по 3 оружия на каждой стороне, а мой плохой ноутбук изо дня в день боролся, поэтому я удалил 3 руки с одной стороны скульптуры, чтобы получить мою рамку повышать скорость и копировать их ретро-УФ-излучение на сторону, имеющую сетку. Может быть, мне повезло с левым / правым, и я мог бы закончить пустым выпеком. I would just understand how the program chooses which side will bake. There are two sides, but the wrong side is baked ) Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 15, 2018 Reputable Contributor Report Share Posted June 15, 2018 1 hour ago, Wasili said: I would just understand how the program chooses which side will bake. There are two sides, but the wrong side is baked ) You can select all the faces of the Retopo mesh > SELECTED section of the Tool Panel, choose FLIP FACES. Quote Link to comment Share on other sites More sharing options...
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