New Member Matt01 Posted June 15, 2018 New Member Report Share Posted June 15, 2018 Hi, I imported a high poly object into the sculpt room to use as a retopo reference. It was too small so I scaled it up with the Gizmo. Switched over to the Retopo room and built a retopo mesh over it. Exported the retopo mesh; which is now too large compared to the original high poly reference mesh when it is appended as a new subtool back in Zbrush. What is the proper workflow here to handle scale issues. The original high poly mesh was sculpted in Zbrush and is a proper size ( approx. 2.0-2.0-2,0 in tha software). Thanks in advance- I looked through the forums but must have missed the answer. Quote Link to comment Share on other sites More sharing options...
New Member Matt01 Posted June 15, 2018 Author New Member Report Share Posted June 15, 2018 Nevermind- got it. 1.) Import High Poly mesh into Voxel room- (I do this this without Voxelizing it and also change the layer to surface mode by toggling the V next to the layer name so it changes to S.) 2.) this is what I was missing- scale it up with the Transform Gizmo using the center white cube for a uniform scale- THEN you press apply. and click 'yes' when asked if you'd like 3dCoat to remember the scale change. If you do that the program will export a mesh snapped to this high poly surface from the Retopo Room with the original pre-scaled size. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.