Member StabInTheDarkSoftware Posted June 17, 2018 Member Report Share Posted June 17, 2018 I am trying to create a smart material that looks the same as the automotive reflector material in the UE4 automotive materials example. It uses 2 normal maps layered. One normal map has the reflector pattern and the other normal map is a flat normal map which creates the look of a layer of smooth clear thick plastic over the top of the pattern. Has anyone had experience creating this look? Quote Link to comment Share on other sites More sharing options...
Member StabInTheDarkSoftware Posted June 17, 2018 Author Member Report Share Posted June 17, 2018 Forgot to attach my smart material result. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 17, 2018 Contributor Report Share Posted June 17, 2018 I might use two models, one over the other and reduced opacity. Quote Link to comment Share on other sites More sharing options...
Member StabInTheDarkSoftware Posted June 17, 2018 Author Member Report Share Posted June 17, 2018 Yes, but that's not what is being done in UE4. I guess it is not using the same rendering method as 3D Coat? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 17, 2018 Contributor Report Share Posted June 17, 2018 I suppose the two materials are in different layers, have you experimented with the top layer's opacity? Quote Link to comment Share on other sites More sharing options...
Member StabInTheDarkSoftware Posted June 17, 2018 Author Member Report Share Posted June 17, 2018 Yes, I run out of ways to experiment. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 18, 2018 Report Share Posted June 18, 2018 Smart Materials have not fresnel attributes to change, for me looks more as shader work that textures work. Quote Link to comment Share on other sites More sharing options...
Member StabInTheDarkSoftware Posted June 18, 2018 Author Member Report Share Posted June 18, 2018 Is there no way to create this PBR texture with 3D Coat smart materials? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 18, 2018 Report Share Posted June 18, 2018 As you said you need to generate 2 Normal maps inside 3dc to achieve that result. But Reflectors use fresnel to change angle incidence. That is not possible on 3dcoat atm. Fresnel is very important when rendering glass. Having full control over the incidence angle for the Fresnel is also important for achieving a convincing falloff. reference: Using dual normal with clear coat reference images Quote Link to comment Share on other sites More sharing options...
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