Jump to content
3DCoat Forums

Help with toon shaders rendering


Recommended Posts

  • New Member

Hey guys,

I have been playing with toon shaders recently and I have some trouble rendering it to look like in the sculpt or paint room

This is how I would like it to look (Flat shading, hard shadows)



This is the closest I can make it in the render room but there is still a lot of soft form shadows and a lot less contour lines than in the sculpt or paint room.

Iv included my shader and rendering settings.



I know I could just screenshot from the sculpt room but I would like to render it at a bigger resolution with an alpha channel.

Does this have anything to do with the HDRI im using or is it because of the shader settings?

Thanks a lot for any help you can provide



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...