Jump to content
3DCoat Forums

Texture issue


lwik
 Share

Recommended Posts

  • Member

So I imported a model from C4D as an OBJ that I am wanting to paint and then use it in Unity for my game. But as I started to preview the materials I noticed that they are following the lines of the model? You can see the bright areas following the Polly lines. I checked to make sure that all of my pollys in C4D had the normal's pointing the out before exporting.  In the tutorial it said that I should calculate Occlusion and Curvature. I'm guessing that they problem is coming from that?

 

 

 

 

Screen Shot 2018-06-17 at 11.37.10 AM.png

Link to comment
Share on other sites

  • Member
19 hours ago, Carlosan said:

Define how textures are projected onto the object. Cube mapping or UV mapping can change the result. Is trial and error.

 

Define.jpg

I will try that when I get home tonight. Thanks again for all your help with my questions as I am learning this program. I discovered that it was from the original import and not adding the Occlusion.

-Lars

Edited by lwik
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...