Member lwik Posted June 17, 2018 Member Report Share Posted June 17, 2018 So I imported a model from C4D as an OBJ that I am wanting to paint and then use it in Unity for my game. But as I started to preview the materials I noticed that they are following the lines of the model? You can see the bright areas following the Polly lines. I checked to make sure that all of my pollys in C4D had the normal's pointing the out before exporting. In the tutorial it said that I should calculate Occlusion and Curvature. I'm guessing that they problem is coming from that? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 17, 2018 Report Share Posted June 17, 2018 Define how textures are projected onto the object. Cube mapping or UV mapping can change the result. Is trial and error. Quote Link to comment Share on other sites More sharing options...
Member lwik Posted June 18, 2018 Author Member Report Share Posted June 18, 2018 (edited) 19 hours ago, Carlosan said: Define how textures are projected onto the object. Cube mapping or UV mapping can change the result. Is trial and error. I will try that when I get home tonight. Thanks again for all your help with my questions as I am learning this program. I discovered that it was from the original import and not adding the Occlusion. -Lars Edited June 18, 2018 by lwik Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.