Member imothep85 Posted June 26, 2018 Member Report Share Posted June 26, 2018 Hi i use the auto uvw from 3d coat so i get quick uvw on my 3D model from 3Ds max, then i add a smart material everything looks good, everything at export works almost fine inside 3ds max problem is, when i export in fbx format to game engines i see all the seams, everything is divided, so i get an horrible look for my model & texture. how can i solve that problem quickly ? thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 26, 2018 Report Share Posted June 26, 2018 Hi Which constructor export settings are you using ? Quote Link to comment Share on other sites More sharing options...
Member imothep85 Posted June 26, 2018 Author Member Report Share Posted June 26, 2018 tried everything, when i export in obj to 3ds max and then re-save in fbx i see all the seams in game engines. if i try to export in fbx directly from 3dcoat the file doesn't open in games engines here is my settings, but like i said i tried everything, i allways see the seams... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 27, 2018 Report Share Posted June 27, 2018 Are you using latest version 4.8.18 ? Quote Link to comment Share on other sites More sharing options...
Member imothep85 Posted June 27, 2018 Author Member Report Share Posted June 27, 2018 i use the latest version from steam Quote Link to comment Share on other sites More sharing options...
Member imothep85 Posted June 27, 2018 Author Member Report Share Posted June 27, 2018 if i try to do an update in steam it deletes the executable files and i have to reinstall ! so i have to disable the update function for this licence. Quote Link to comment Share on other sites More sharing options...
Member imothep85 Posted June 27, 2018 Author Member Report Share Posted June 27, 2018 here a result in the game engine game-guru, we see all the seams in the exported fbx, i get the same problem with other games engines too! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 27, 2018 Report Share Posted June 27, 2018 If you export your original model from max to gg as .3ds, see all the seams too ? I am talking to use only using max to test. Any news about your request here ? Quote Link to comment Share on other sites More sharing options...
Member imothep85 Posted June 27, 2018 Author Member Report Share Posted June 27, 2018 (edited) no news, i get allways the seams visible, now i spent 2 weeks, with allways the same result so i start to get tired of this weird problem, because i did tosn of import export without solution. i mean the other person tried too with my files, and i got the same result (more ugly), if i try with otehr games engines i also get the visible seams problem, leadwerks engine, game-guru, s2engine hd etc this is what i got as a result https://forum.game-guru.com/attachment/19599 and this is my texture inside 3dcoat https://3dcoat.com/forum/uploads/monthly_2018_06/3dcoat_result.jpg.a55bfc10fd8dc779fe8bd9b016428207.jpg Edited June 27, 2018 by imothep85 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 27, 2018 Report Share Posted June 27, 2018 Try this The model in max .... export it as obj. Import the model in 3d coat and texture. Export only textures. Export the model from max in directx and import it in game guru assigning the same textures. Quote Link to comment Share on other sites More sharing options...
Member imothep85 Posted June 27, 2018 Author Member Report Share Posted June 27, 2018 you can also look at this post: https://forum.game-guru.com/thread/219807 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 28, 2018 Report Share Posted June 28, 2018 Yes, GameGure Forum support Myke answered your question. Quote Link to comment Share on other sites More sharing options...
Member imothep85 Posted June 28, 2018 Author Member Report Share Posted June 28, 2018 so i cleaned my uvw (auto uvw are very ugly) inside 3d coat exported to 3ds max, between 3Dcoat & 3Dsmax is almost the same quality, no bug, no visibles seams at rendering, but when i export to fbx for realtime inside a game engine like GG i get this result... i tested with padding 4,8,16,32 but nothing changes Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 28, 2018 Report Share Posted June 28, 2018 Export the model from max in directx and import it in game guru assigning the same textures. Quote Link to comment Share on other sites More sharing options...
Member imothep85 Posted June 29, 2018 Author Member Report Share Posted June 29, 2018 nope i can't x formats import are not working inside GG. 3DS file format make the software crash the only files i can import are FBX Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 29, 2018 Report Share Posted June 29, 2018 It is not clear to me what happens if you use the fbx generated in max -not the one exported from 3dc- and in gg you assign the textures created in 3dc. Quote Link to comment Share on other sites More sharing options...
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