Member CognizanCe Posted June 30, 2018 Member Report Share Posted June 30, 2018 When importing int other sculpt room, the results are always unpredictable.Sometimes two meshes appear in arbitrary locations, and that's without symmetry enabled (I forgot to take a screenshot of that) And now, somehow, someway, holes have appeared in my base mesh!?!?! What gives? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 30, 2018 Report Share Posted June 30, 2018 Please import again using this settings. Import without voxelization = ON Quote Link to comment Share on other sites More sharing options...
Member CognizanCe Posted July 1, 2018 Author Member Report Share Posted July 1, 2018 7 hours ago, Carlosan said: Please import again using this settings. Import without voxelization = ON No difference. Why doesn't 3D coat respect the item location when importing? EVERY OTHER PROGRAM I'VE USED DOES THIS! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 1, 2018 Report Share Posted July 1, 2018 Geometry > Edit Scene Scale. The settings are the default ones ? Quote Link to comment Share on other sites More sharing options...
Member CognizanCe Posted July 1, 2018 Author Member Report Share Posted July 1, 2018 12 hours ago, Carlosan said: Geometry > Edit Scene Scale. The settings are the default ones ? Here's mine: Quote Link to comment Share on other sites More sharing options...
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