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Sculpt room not respecting location of imported objects, and how did these holes get in my base mesh!?!?!!?


CognizanCe
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When importing int other sculpt room, the results are always unpredictable.

Sometimes two meshes appear in arbitrary locations, and that's without symmetry enabled (I forgot to take a screenshot of that)

EAAFSG1.jpg

And now, somehow, someway, holes have appeared in my base mesh!?!?!
What gives?

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