Member tekgecko Posted July 3, 2018 Member Report Share Posted July 3, 2018 In Zbrush, there is an option to take a texture and convert it to polypaint (or micro vertex) Is there a way to do this in 3D Coat? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 3, 2018 Reputable Contributor Report Share Posted July 3, 2018 Try this technique: Quote Link to comment Share on other sites More sharing options...
Member tekgecko Posted July 3, 2018 Author Member Report Share Posted July 3, 2018 34 minutes ago, AbnRanger said: Try this technique: Thanks for your reply, though I want to take my Per Pixel paint data which is on a UV and convert this into micro-vertex paint. Is this possible? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 3, 2018 Report Share Posted July 3, 2018 Same question was asked time ago, please check it. Quote Link to comment Share on other sites More sharing options...
Member tekgecko Posted July 3, 2018 Author Member Report Share Posted July 3, 2018 4 minutes ago, Carlosan said: Same question was asked time ago, please check it. Thanks but I don't think this covers my question. I have a UV mapped mesh which I have painted. I now want to send this mesh to the sculpt room and KEEPING the colour information I have painted onto the UVs by converting it into microvertex colour. I have read the thread and watched the video but I am struggling to get it. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 3, 2018 Report Share Posted July 3, 2018 You mean Baking Texture Maps into Mesh Vertex Colors ? Quote Link to comment Share on other sites More sharing options...
Member tekgecko Posted July 3, 2018 Author Member Report Share Posted July 3, 2018 53 minutes ago, Carlosan said: You mean Baking Texture Maps into Mesh Vertex Colors ? Perfect thanks so much! 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 3, 2018 Reputable Contributor Report Share Posted July 3, 2018 7 hours ago, tekgecko said: Thanks for your reply, though I want to take my Per Pixel paint data which is on a UV and convert this into micro-vertex paint. Is this possible? Did you watch the video? Export your mesh using the high poly option, in the Export Options Menu (close to the top, right under file location). It will include your maps. Import that mesh into the Sculpt Room, as a Surface mode object (not voxels) and 3D Coat bakes the UV texture to Vertex Paint. The higher the poly count of the imported mesh, the higher the resolution of the vertex paint, during the bake. That sounds exactly like the scenario you asked about. Quote Link to comment Share on other sites More sharing options...
Member tekgecko Posted July 11, 2018 Author Member Report Share Posted July 11, 2018 On 7/4/2018 at 12:18 AM, AbnRanger said: Did you watch the video? Export your mesh using the high poly option, in the Export Options Menu (close to the top, right under file location). It will include your maps. Import that mesh into the Sculpt Room, as a Surface mode object (not voxels) and 3D Coat bakes the UV texture to Vertex Paint. The higher the poly count of the imported mesh, the higher the resolution of the vertex paint, during the bake. That sounds exactly like the scenario you asked about. Yes I did. As you can see this problem was already solved though, thanks! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 11, 2018 Reputable Contributor Report Share Posted July 11, 2018 5 minutes ago, tekgecko said: Yes I did. As you can see this problem was already solved though, thanks! Vertex Paint is painting on a Sculpt object. So, it's basically the same steps in the video for getting a UV mapped model with the textures baked. That IMPORT FOR VERTEX PAINT option basically does this step for the user. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 11, 2018 Reputable Contributor Report Share Posted July 11, 2018 ..that splash screen option or FILE > IMPORT > VERTEX PAINT/BIG REFERENCE does the same thing that video showed (which you said it didn't do what you needed). It is just taking a different door into the same room, so to speak. Quote Link to comment Share on other sites More sharing options...
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