Member knekke Posted July 4, 2018 Member Report Share Posted July 4, 2018 Hi, I need to access the displacement depth factor after exporting to obj. When using the vanilla export options (the one with checkboxes for color, roughness, etc and displacement options depth, normalization, extension) the depth factor is written into the .mtl file AND to a separate disp.txt file...-> Awesome! When I use an export preset (e.g. Unreal 4), the export options UI changes and more importantly the Depth Factor doesn't get exported (not in the .mtl and no disp.txt). Is there a way of enforcing that disp.txt file? thanks! Quote Link to comment Share on other sites More sharing options...
Member knekke Posted July 4, 2018 Author Member Report Share Posted July 4, 2018 it seems the export constructor checkbox makes all the difference... when unchecked I get what I need 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 4, 2018 Report Share Posted July 4, 2018 Hi Textures > Export > Displacement Map or Vector Displacement let you select map type. Is this useful for you ? Quote Link to comment Share on other sites More sharing options...
New Member Tuko92 Posted October 30, 2018 New Member Report Share Posted October 30, 2018 Hello, is there a way to have the export options for displacement (grey, black, normalize, etc...) in the main menu of obj and textures export? because I need black not normalized displacement maps for my renderer and by default they are grey. Curently I have to re-export the displace maps with the dedicated menu to have the option available. thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 30, 2018 Report Share Posted October 30, 2018 Let me ask dev team. Thx Quote Link to comment Share on other sites More sharing options...
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