Jump to content
3D Coat Forums
Mack

3DCoat to Keyshot 5.0

Recommended Posts

Hello everyone, does anyone of any tutorials on how to export your painted 3dcoat model into keyshot?

Thanks

Share this post


Link to post
Share on other sites

Hope this help

 

Share this post


Link to post
Share on other sites

I watched that. When I go to to export Objects & Textures I don't get the pop up menu he gets. Coat just exports a .OBJ file which has no textures when opened in keyshot. 

Thoughts?

 

Share this post


Link to post
Share on other sites

Thought I was onto something as he does have tools that move across platforms & apps, but most are Lightwave specific. But take a look at this & what he's made as just one of his tools.

In any case, you might get in touch with Oliver and perhaps he can fix you up.  What your showing isn't much different that what LWer's usually have to slog through.

 

  • Like 1

Share this post


Link to post
Share on other sites

Do any of the Admins know how he gets that advanced export pop up menu at the 22:10 mark?

Share this post


Link to post
Share on other sites

Try Switching on Export constructor option

Export constructor.jpg

Share this post


Link to post
Share on other sites

When you have a paint object, you'll see an option for Export Object and Textures in the file menu.    So if you're trying to export your sculpts, you might have to do an autopo and bake first to get a mesh into the paint room that you can export.

Share this post


Link to post
Share on other sites

gbball- thanks for the info. When I go exports in the paint room I only get the option to save the file. No advanced options.

You know of any vid tutorial's on how to do that?  I am a total noob with textures/painting in 3dcoat. I have always done my texturing in keyshot.

 

Carlosan thanks. Does that mean that menu does not exist in 4.8.18?

Edited by Mack

Share this post


Link to post
Share on other sites

You'll have to retopo or autoto your sculpts first.  They have to be paint objects. 

Try starting a new scene and choosing paint on UV mapped mesh from the first options...choose one of the starter objects and then see if you have the option to export object and texture.

I did a quick test and it seems to be context sensitive.  So if you'd don't have a UV'd paint mesh and you have to be in the paint room, otherwise the option wont appear.

 

You can also try this...

right click on one of your layers in the voxtree and choose the option to autotopo for per pixel painting...that will allow you to automatically retopologize your sculpt and UV unwrap it.  Then you should be able to export from the paint room.

Share this post


Link to post
Share on other sites

gbball- thanks for the help.

 I would love to do what starts at the 22:10 mark on the video tutorial. An why do I not have that advanced export option?

Share this post


Link to post
Share on other sites

Try this. 

This should help.  If this doesn't work for you then there might be another problem.

  • Like 1

Share this post


Link to post
Share on other sites

Also, if/when you get the export working...you'll have to check the option box that Carlosan highlighted above in order to get the advanced options for texture exports.

Share this post


Link to post
Share on other sites

Still no luck with the export menu. Weird.

Will the try vid gbball. Thanks for your help.

Share this post


Link to post
Share on other sites

I think he is trying to export the high poly object, and perhaps doesn't realize that one typically uses a low-poly mesh with all the high-poly details baked onto a normal/displacement map > apply UV's to the low-poly mesh > bake to the Paint Room > apply/paint textures > export.

One can export the high poly obejcts from the Sculpt room (FILE > EXPORT > EXPORT SCENE), but Keyshot might get bogged down and I doubt they have vertex maps to use on high-poly sculpts

related...

Share this post


Link to post
Share on other sites

Thanks for the step break down Carlosan. Yeah my texturing knowledge is pretty basic especially in 3dcoat. I do a lot of texturing in photoshop.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×