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"Apply UV set" command in the room is permanently marked yellow


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I consider reinstalling 3D Coat... do you think it is good idea? I'm working on iMac I thought maybe that there is something wrong with drivers, or graphic card, but my iMac is new, and I thing that the parameters are sufficient to work in 3D Coat...

Screen Shot 2018-07-27 at 08.51.14.png

Edited by GrzegorzWięcek
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Sorry, I've notice something, right now, that when I disable 'Show Voxels in Paint Room' BEFORE, at the beginning of my work, everything works fine, and my preview looks fine, I guess thats the solution ;) does it means that each time I start working in Paint room I have to turn off 'Show Voxels in Paint Room' option?? Thanks

 

What about this yellow marked 'Apply UV set' command is it default in version 4.18.16A? maybe it is normal...

 

PS. by the way, great support you supply to 3D Coat users here on forum. 

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I start working in Paint room I have to turn off 'Show Voxels in Paint Room' option...

You can use Paint room to... paint textures (UV based) or Polypaint (vertex based)

If you switch from sculpt room to paint room for Polypaint, let Show voxels... on.

If you switch from sculpt room to paint room for UVpaint, let Show voxels... off.

At retopo stage you can see the option Bake AO, dont use that command, switch it off. Its deprecated.

No.jpg

 

Better to use Paint Room > Textures > Calculate Occlusion with option Separate paint objects = on

Yes.jpg

 

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