Carlosan Posted July 28, 2018 Report Share Posted July 28, 2018 This video covers the Light Baking tool in 3D Coat Quote Link to comment Share on other sites More sharing options...
Member Kierab Posted August 16, 2018 Member Report Share Posted August 16, 2018 Hi, I have watched this tutorial (I had not realized 3dc had a baked light tool). I create for Second Life which does NOT have a proper PBR engine. It is necessary to "fake bake" all of the little highlights into the albedo because it is not possible to rely on SL to render the item the same way for everyone. Thus far I have been having to take everything into Substance Painter and using the baked light filter there to get the job done. I would love to find a workflow where I could simply do it all in 3dc and bake out the final textures right then and there. Unfortunately the quickstart light baking tool video does not give me enough meat to figure out how to do that on my own. The attached image shows what i see in the 3d view with my test object vs the output albedo when i rendered and exported using a couple of lights. I need all those highlights you can see in the small bit top right to show on the albedo. Is there a way to make this happen for export? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 16, 2018 Author Report Share Posted August 16, 2018 Hi. Assuming you have a spec map for your texture, try applying that in photoshop as an adjustment layer of some sort, to add up the 'highlight' areas. Quote Link to comment Share on other sites More sharing options...
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