Jump to content
3DCoat Forums
Ruud

Character for short animation

Recommended Posts

Hello everyone,

I'm currently working on a character that will be used for short animations in a company project. 

This is the sketch / concept:

blue-concept.thumb.jpg.1ff3cee774d292e67186eaf4e304f56f.jpg

Currently I've made it this far:

blue-sculpt-wip2.thumb.jpg.8c590f40d206cbcd0350950d0b4b0951.jpg

  1. I used a capsule for the main body type and extruded simple arms and legs.
  2. Made a very basic shape of the jacket in the Retopo room.
  3. Imported it into the Sculpt room with the "Cloth tool" (great tool btw!)
  4.  Smoothed the jacket to get rid of small folds (too realistic). I want to keep a cartoony look.

Up next: Tweaking the jacket and adding details such als seems and zipper.

I've got one workflow question for you. The character will be renderd in a Maya / Arnold scene. Concerning the highest detail / quality, do u guys recommend certains steps (for example use microvertex painting)? At this stage i'm thinking of sculpting all the detail, even the fabric.

Lemme know what u think!

Grtz Ruud

  • Like 1

Share this post


Link to post
Share on other sites

retopo it for animation pipeline bake and paint it .

Details on the normal map.

Edited by Michaelgdrs

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×