Member CoatFly Posted August 9, 2018 Member Report Share Posted August 9, 2018 I have a problem i do not get solved for days. It got better. but still not perfect. I try to paint faces, just with a simple solid color. But as soon i start to paint a face next to other face. The colors sometimes fade and everything get screwed. Why is 3D-Coat add color blending for one face to other face ? It's really soemthing i do not see why it happens. Bigger problem, i cannot find how to turn it off. tried padding, IslandDistancPercent, Flat Shade. Nothing really seems to helps. Now working with a 2048 texture that not make any difference to. 3D-Coat keeps painting into other UV part that's complete seperated on the UV-Map to. While it only need todo one thing, fill that face with the color i selected up to the edge of the face. Depth and Glosiness are turned off when filling a face with the Brush tool -> single polygon. Quote Link to comment Share on other sites More sharing options...
Member CoatFly Posted August 9, 2018 Author Member Report Share Posted August 9, 2018 Update, i just found option "Native Padding" that make things better. Also figured out that the problem face is is put in a set with 2 other faces and is just between the 2. Used the auto rigger in 3d-coat, it's doing a perfect job for this object. But, still not figured out why 3d-coat is doing still autoblending when i need a hard color change between the 2 faces. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 9, 2018 Report Share Posted August 9, 2018 Hi Stroke mode > Simple Polygon could help ? Quote Link to comment Share on other sites More sharing options...
Member CoatFly Posted August 9, 2018 Author Member Report Share Posted August 9, 2018 3 minutes ago, Carlosan said: Hi Stroke mode > Simple Polygon could help ? That is what i use all the time. And that gives me sometimes a different color between 2 colors. Sorry to say that does not work always. Still asking myself can the UV tile size be a problem. Problem is that you cannot set in 3D-Coat the minimum UV-Tile size ? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 9, 2018 Report Share Posted August 9, 2018 And to paint on Textures > Textures UVeditor ? Quote Link to comment Share on other sites More sharing options...
Member CoatFly Posted August 9, 2018 Author Member Report Share Posted August 9, 2018 I know that workflow of paint straight on the UV-Map worked. problem is that with this 3D-Coat unwrap it's extreme hard to find the right parts. Still not figured out why you could paint correct on the uv-map but on the object it did strange things. So, i need to try tounwrap it correct this time in blender. For some reason a bit trick with this object to unwrap and not get wrong rotated tiles etc. While it would be so easy if 3D-Coat just did not do some strange blending. Like to know why 3D-coat is doing that blending between red and cream color. I cannot believe there's no option to disable it. More testing needed here ! Quote Link to comment Share on other sites More sharing options...
Member CoatFly Posted August 9, 2018 Author Member Report Share Posted August 9, 2018 Correction, sorry. Just tried to paint that red part on the UV-Map. It does not make any difference. This i painted straight on the UV-Texture in the Texture editor. I keep that shadow. The shad only goes away when i p[aint the cream color in the same purple one. Quote Link to comment Share on other sites More sharing options...
Member CoatFly Posted August 10, 2018 Author Member Report Share Posted August 10, 2018 (edited) @Carlosan Yes flat shade is on. It does not make any difference. If i use the eraser tool it still shows a bledn shadow. Going to try different UV map and see what happens. The grey part is how it looks after the eraser. I just made the cream color brown to. And the fading is still there. ADD: I made my own UV map. that have all split faces, nothing is joining each other. Then 3D-Coat is making shapr lines. So, still why thinks 3D-Coat it need to make a soft blend between 2 faces if the uv-map joining it as a big tile ? Edited August 10, 2018 by CoatFly Quote Link to comment Share on other sites More sharing options...
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