Member superman punch Posted September 18, 2018 Member Report Share Posted September 18, 2018 (edited) hello 3D-Coat Developer I've created a way to bake using the existing 3dcoat. It would be nice to add this principle to 3dcoat by default. Personally, I save 3dc file separately and call it when I need it. It is inconvenient. The principle is exactly the size rendering you want with the WorldNormalMap. Edited September 18, 2018 by superman punch 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 18, 2018 Reputable Contributor Report Share Posted September 18, 2018 Are you trying to bake lighting into your textures? Quote Link to comment Share on other sites More sharing options...
Member superman punch Posted September 18, 2018 Author Member Report Share Posted September 18, 2018 Are you doing to make your own textures? I want a lighted rendering map with roughness and metality. Quote Link to comment Share on other sites More sharing options...
Member superman punch Posted September 18, 2018 Author Member Report Share Posted September 18, 2018 59 minutes ago, AbnRanger said: Are you trying to bake lighting into your textures? Sorry ,That's not what I want. I want a lighted rendering map with roughness and metality. It is being implemented in the video attached to it. Quote Link to comment Share on other sites More sharing options...
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