philnolan3d Posted September 22, 2018 Report Share Posted September 22, 2018 This is something I've been thinking about replicating for a long time. I was reminded of it again by the Iron Fist Opening. I was originally inspired by the "speedster" in Heroes, which is a little different. In IronFist it looks a lot like voxels. Anyone have any thoughts on how it was done? I tried some particles in LightWave but it's not quite right, kind of lumpy and of course there's no real geometry. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 22, 2018 Report Share Posted September 22, 2018 http://www.artofthetitle.com/title/marvels-iron-fist/ Andrew: For the CG we used Maya, 3ds Max for the FX trails, We did our modelling in ZBrush, some Mari and Photoshop for texturing and rendered in VRay. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 24, 2018 Author Report Share Posted September 24, 2018 Interesting. Quote Link to comment Share on other sites More sharing options...
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