Member Cless_Aurion Posted September 27, 2018 Member Report Share Posted September 27, 2018 (edited) I remember posts from years back asking for this functionality. It looks like oculus will be making it possible somehow now... If Painter works like that, 3DCoat shouldn´t be too far away to work too! For what I've read, they are using a special API, that's not the normal version of Substance Painter either. Edited September 27, 2018 by Cless_Aurion Quote Link to comment Share on other sites More sharing options...
Member Wizardkiss Posted September 27, 2018 Member Report Share Posted September 27, 2018 It's using a new feature of Oculus announced yesterday called Hybrid Apps, which is a system of some sort that will make it easier for developers to port 3D desktop apps into VR space. So, the developer doesn't have to remake the whole app and UI for VR, they can just sort of hook up the viewport of the app to the Oculus system and it will take care of the rest (that's how I understand it anyway, I'm probably over simplifying it). Sculpting is one of the most compelling use cases for VR so supporting this might be a good way to open 3D Coat up to a lot of new potential customers. Quote Link to comment Share on other sites More sharing options...
Advanced Member polynut Posted September 29, 2018 Advanced Member Report Share Posted September 29, 2018 This already give me motion sickness and looking at the UI is a pain that will lead to a lot of eye soar, no thank you i will continue using my space navigator+my wacom! Quote Link to comment Share on other sites More sharing options...
Member Wizardkiss Posted October 3, 2018 Member Report Share Posted October 3, 2018 Here is a blog entry posted today with more details on how Allegorithmic did their port to Hybrid Apps: https://www.allegorithmic.com/blog/substance-painter-oculus-rift-prototype Quote Link to comment Share on other sites More sharing options...
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