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Arcanist's House


Vexod14
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Something a bit different this time, done in 2 weeks, really cool things to learn here and a pleasure to get back to concept art and heroic-fantasy stuff ( You probably know how much I love Star Wars...but it's the same with Sacred, Diablo, Lord of the Rings, etc  )

All stuff shares a single texture set with different materials according to some tricks I wanted to do, for example, for grass fade or FX cards, which was painful to figure out at the beginning and finally a great thing to work fast ^^ (probably the biggest thing I've learned here =))

I used ZBrush for sculpt, 3dsmax for modeling/Uv, 3DCoat for texturing and making all tiles, Marmoset for baking/shading/lighting/rendering, Knald for generating custom curvature/cavity used then in 3DCoat, and Photoshop for concept/textures tweaks.

Hope you'll like it =)

Project link with 3D viewer https://www.artstation.com/artwork/8lWw2w

etienne-beschet-concept-art-arttest-shir

etienne-beschet-set-arcanisthouse-screen

etienne-beschet-set-arcanisthouse-screen

etienne-beschet-set-arcanisthouse-screen

etienne-beschet-arttest-shirogames-diora

etienne-beschet-texturing-windows.jpg?15

etienne-beschet-texturing-tile-pavements

etienne-beschet-texturing-tile-planks.jp

etienne-beschet-texturing-tile-rooftiles

etienne-beschet-texturing-tile-grass.jpg

etienne-beschet-texturing-tile-wallbrick

etienne-beschet-texturing-tile-mud.jpg?1

etienne-beschet-texturing-tile-wallplast

etienne-beschet-t-set-diorama-arcanistho

 

 

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