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MattVG

Animated Checker Pattern After Unifying UV Maps

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Hello,

I texture painted a model composed of various objects that all use the same texture. Each object was UV unwrapped (in Blender) and packed such that they all fit next to each other so I can use a single texture. I brought this model into 3D-Coat, textured it, exported the texture, then realized I need to update one of the objects. I updated it, then imported the object into 3D-coat. I'm not sure exactly how to get the updated object to use the same texture all the other objects are using, but unifying the UVs seemed a good shot.  After unifying the UVs, applying the changes, and moving back to the Paint room, every object is now textured by an animated checker pattern.

What am I doing wrong?

Thank you for the help.

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No one else has had this issue? I couldn't find any reference to it in the manual and no solution online.

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Hi 

This video continues the demonstration of 3D Coat's ability to allow the artist to modify the UV's of a model after the fact, without the penalty normally associated with doing so. 

//edit

 

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Thank you for posting the video, though it doesn't address my issue.

I have a little robot. I added a name plate to it. I want 3D-Coat to use the same image texture atlas for the name plate that the rest of the robot uses so I don't have to re-texture everything. Instead I receive an animated checker pattern across every part of the robot.

Edited by MattVG

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that moving checkered pattern happens to me sometimes and its infuriating! Seems to me it can be fixed in the paint room by going to Freeze/Unfreeze All.

Hopefully we're talking about the same thing.

--shift studio.

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