Member MattVG Posted October 11, 2018 Member Report Share Posted October 11, 2018 Hello, I texture painted a model composed of various objects that all use the same texture. Each object was UV unwrapped (in Blender) and packed such that they all fit next to each other so I can use a single texture. I brought this model into 3D-Coat, textured it, exported the texture, then realized I need to update one of the objects. I updated it, then imported the object into 3D-coat. I'm not sure exactly how to get the updated object to use the same texture all the other objects are using, but unifying the UVs seemed a good shot. After unifying the UVs, applying the changes, and moving back to the Paint room, every object is now textured by an animated checker pattern. What am I doing wrong? Thank you for the help. Quote Link to comment Share on other sites More sharing options...
Member MattVG Posted October 13, 2018 Author Member Report Share Posted October 13, 2018 No one else has had this issue? I couldn't find any reference to it in the manual and no solution online. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 13, 2018 Report Share Posted October 13, 2018 Hi This video continues the demonstration of 3D Coat's ability to allow the artist to modify the UV's of a model after the fact, without the penalty normally associated with doing so. //edit Quote Link to comment Share on other sites More sharing options...
Member MattVG Posted October 16, 2018 Author Member Report Share Posted October 16, 2018 (edited) Thank you for posting the video, though it doesn't address my issue. I have a little robot. I added a name plate to it. I want 3D-Coat to use the same image texture atlas for the name plate that the rest of the robot uses so I don't have to re-texture everything. Instead I receive an animated checker pattern across every part of the robot. Edited October 16, 2018 by MattVG Quote Link to comment Share on other sites More sharing options...
Member Shift Studio Posted October 19, 2018 Member Report Share Posted October 19, 2018 that moving checkered pattern happens to me sometimes and its infuriating! Seems to me it can be fixed in the paint room by going to Freeze/Unfreeze All. Hopefully we're talking about the same thing. --shift studio. Quote Link to comment Share on other sites More sharing options...
Member MattVG Posted October 20, 2018 Author Member Report Share Posted October 20, 2018 The animated checker pattern did look exactly like the freeze tool, but now I'm getting a sort of black noise across the model when I unify UVs. Freezing and unfreezing didn't help this new issue. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 20, 2018 Report Share Posted October 20, 2018 Retopo Room Delete remaining empty UVset using > UVset > Delete unused UVset Paint room > View > Show voxels in paint room is = OFF ? > Windows > popups > PaintObjects, any old object to clean up ? Quote Link to comment Share on other sites More sharing options...
Member MattVG Posted October 20, 2018 Author Member Report Share Posted October 20, 2018 (edited) I didn't find any such command in the Retopo room and Show Voxels in Paint Room is off, nor were there any old objects, but I did discover that if I Unified the UVs, deleted the unused Surface Materials, then Applied the UV-Set, everything looks good in the Paint Room. Edited October 20, 2018 by MattVG 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 20, 2018 Report Share Posted October 20, 2018 Is on the upper right side of the display Glad to know you solved the issue. Quote Link to comment Share on other sites More sharing options...
Member MattVG Posted October 20, 2018 Author Member Report Share Posted October 20, 2018 Ah, thank you. Quote Link to comment Share on other sites More sharing options...
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