New Member JW@Initus Posted October 12, 2018 New Member Report Share Posted October 12, 2018 Hi, I'm having an issue with smart material (normal map) resolution in the paint room. I have created a new material (cotton texture) and applied a normal map (1024x1024) in the depth field. The surface I'm applying the material to has its own UV set (1024x1024). When I scale the material to the desired resolution I want, seen in the smart material preview, it does not paint correctly on the surface. I have tried the fill tool & brush tool and both give poor resolution on the painted surface. Any help would be appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 12, 2018 Report Share Posted October 12, 2018 Hi The preview window renders at a Higher quality. You would need a 8k map in the smart material to closely match it. You will be limited by the resolution of the smart material images that are used to make the smart material and your final texture resolution for your image maps. Also is how well you are using the UV space, that is how your uv-islands are filling up the uv space. I make all-my smart materials at 4K. Quote Link to comment Share on other sites More sharing options...
New Member JW@Initus Posted October 13, 2018 Author New Member Report Share Posted October 13, 2018 Hi, Thank you, 4k smart material texture solved the problem. 1 Quote Link to comment Share on other sites More sharing options...
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