Jump to content
3DCoat Forums

[Solved] Smart Marterial Normal Map


Recommended Posts

  • New Member

Hi,

   I'm having an issue with smart material (normal map) resolution in the paint room. I have created a new material (cotton texture) and applied a normal map (1024x1024) in the depth field.

The surface I'm applying the material to has its own UV set (1024x1024). When I scale the material to the desired resolution I want, seen in the smart material preview, it does not paint correctly on the surface. I have tried the fill tool & brush tool and both give poor resolution on the painted surface.

Any help would be appreciated.

Thanks

 

 

Capture.PNG

Capture2.PNG

Link to comment
Share on other sites

Hi 

The preview window renders at a Higher quality. You would need a 8k map in the smart material to closely match it. 

You will be limited by the resolution of the smart material images that are used to make the smart material and your final texture resolution for your image maps. Also is how well you are using the UV space, that is how your uv-islands are filling up the uv space.

I make all-my smart materials at 4K.

Link to comment
Share on other sites

  • Carlosan changed the title to [Solved] Smart Marterial Normal Map

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...