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MoI 4 has been released.


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http://www.cgchannel.com/2018/10/michael-gibson-unveils-moi-4/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+cgchannel%2FnHpU+(CG+Channel+-+Entertainment+Production+Art)

Developer Michael Gibson has unveiled MoI 4 (Moment of Inspiration 4), the first update to his intuitive, lightweight NURBS and Boolean modelling software in three years.

The release, which is currently in closed beta for users of MoI 3, makes the software a 64-bit application, improving performance on complex assets.

The update also makes MoI a native Mac application, rather than relying on porting utility Wineskin, as in previous builds.

And that’s essentially all the information so far: to judge from the announcment thread on the MoI forums, development work is still at a fairly early stage.

 

Updated 22 October 2018: Michael Gibson has released a new beta build of MoI 4 adding the option to convert Sub-D surfaces to NURBS.

In most cases, the conversion should generate a NURBS surface with G2 continuity or greater: there’s an interesting comparison with tools like 3ds Max and Modo in this thread on the MoI forum.

The conversion is currently performed automatically when importing OBJ files, but Gibson says that he aims to make it possible to apply it to any Sub-D surface.

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