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Normal map baking issues


Almi
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Hello, I am trying to bake the normal maps for a object I made in blender. I have watched a few videos and can get my high and low ploly meshes into 3D Coat. I'm having issues when I go to the bake settings and try and adjusted the inner and outer scan depths it looks like the wire fame mesh is inverting and the bake never works correctly. Has anyone ran into this issue?

 

Thanks 

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Thanks that seemed to work. Three nights of pulling my hair out for something that easy. How could you tell the model was tiny?

All so do you know what would cause the object to look like it blew up after I bake?   I'll upload my 3d coat file. both high and low rez models are exported from blender as .obj files.

3dcoathelp.jpg

Bake_Help.3b

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42 minutes ago, Falconius said:

I'm also curious about how you were able to tell it was too small.

Most likely by looking at the current setting for Scan Depth Inside the Object (0.096) and noticing that even at a setting that low the Inner Shell preview was well inside the object?!

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