Member GimbalLock Posted November 3, 2018 Member Report Share Posted November 3, 2018 Hi forum, I often use 3dCoat for creating a voxel sketch, paint textures directly onto the voxels and then render the object in 3dCoat. Done! However, for some projects I need more render features, for example a concept design comprised of multiple buildings etc that need to be aligned with a backplate, have a proper camera etc, so I´d like to move everything over into Octane Render. I know how to do this with a retopo'ed, UV-mapped, properly textured object, but when doing concepts this process takes too long, as many sketches will be discarded early in the process... So I guess my question is, what is the fastest way to get a voxel model with no UVs but textures painted straight on the voxels into an external render engine? I assume that even Instant Meshes will make me lose the freely painted textures in the process? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 4, 2018 Report Share Posted November 4, 2018 You need to convert to sculpt mode and vertex paint the model. Octane read the vertex color information stored in OBJ files with vertex color values embedded ? 1 Quote Link to comment Share on other sites More sharing options...
Member GimbalLock Posted November 9, 2018 Author Member Report Share Posted November 9, 2018 Sadly, it doesn't. I suppose Bake+UV is necessary as the only alternative...? Instant meshes is fairly quick I suppose, and even though the mesh looks awful it renders ok. I'd love to see 3dCoat's render room get a treatment. A lense camera and being able to organize individual objects/lights Quote Link to comment Share on other sites More sharing options...
Member GimbalLock Posted November 9, 2018 Author Member Report Share Posted November 9, 2018 The video is very helpful, I've been wishing for a clearer overview of possible pipelines. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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