Member GimbalLock Posted November 3, 2018 Member Report Share Posted November 3, 2018 Hi Forum, I made this hideous test model to try making displacement maps. I baked it onto a plane to create a height map for displacement. Preview in 3dCoat looks identical to sculpt, but the exported map has only two values, extreme black and white. Result below. What could be the cause? I exported displacement as 32 bit tif. As exr it just becomes 50% grey. Quote Link to comment Share on other sites More sharing options...
Member GimbalLock Posted November 3, 2018 Author Member Report Share Posted November 3, 2018 (edited) I was following this tutorial. Exporting the displacement map through Texture > Export > Displacement Map works fine, but when exporting through Export Object & Textures, I get the result in my post above. Edited November 3, 2018 by GimbalLock Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 4, 2018 Report Share Posted November 4, 2018 Hi, I export in both ways and I did not find differences. Have you tried using the latest version ? Using Zero level is black gives better compatibility sometimes. Quote Link to comment Share on other sites More sharing options...
Member GimbalLock Posted November 9, 2018 Author Member Report Share Posted November 9, 2018 Hi Carlosan, My version was not the latest. I'll check. Though - choosing zero level as black doesn't seem possible from the Export Objects & Textures menu, only if you pick 8 bit then 3dCoat will choose that, but 8-bit gets banding too much in rendering. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.