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Define new ground?


AntonioC
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Hello!

 

When I export my decimated model from my photogrammetry software, it's rotated in 3DCoat. Not a big thing, but it makes navigating in 3D Coat difficult.

Is there a way to set a new ground in 3D Coat? I don't want to change the model's actual rotation (else the high poly model wouldn't "fit" anymore, when I bake my textures (which I don't do in 3D Coat).

Basically I would like to know if there's a way to temporarily set a new ground definition.

 

Thank you.

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