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Making retopo conform to sculpt


GimbalLock
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Hi Forum,

I've learned how to make a retopo mesh conform to a sculpt using the Move, Transform and Pose tools with "Conform Retopo Mesh" ticked on. Works well. But I wonder if there's a way to work freeform on the sculpt using all the voxel tools and then in retopo room make it conform afterwards? I'd just like to be able to use more tools and sculpt normally.

 

This is for creating morphs, so I have to have a retopo mesh that stays intact vertex order.

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