Member GimbalLock Posted November 26, 2018 Member Report Share Posted November 26, 2018 Hi Forum, I've learned how to make a retopo mesh conform to a sculpt using the Move, Transform and Pose tools with "Conform Retopo Mesh" ticked on. Works well. But I wonder if there's a way to work freeform on the sculpt using all the voxel tools and then in retopo room make it conform afterwards? I'd just like to be able to use more tools and sculpt normally. This is for creating morphs, so I have to have a retopo mesh that stays intact vertex order. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 26, 2018 Report Share Posted November 26, 2018 Hi You mean this ? 1 Quote Link to comment Share on other sites More sharing options...
Member GimbalLock Posted November 26, 2018 Author Member Report Share Posted November 26, 2018 Yeah, that's close to how I worked and the thing I was requesting was the Snap that he shows. I tried it at one point earlier where it messed up so I dismissed it as the solution, but maybe my edits were simply too big for it to solve. Cheers! Quote Link to comment Share on other sites More sharing options...
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