Member MadMan Posted November 27, 2018 Member Report Share Posted November 27, 2018 Hi ! I am a noob here... I started painting this after I model it in surface mode. In some points including all the grass the texture is very bad looking. The images that I am using to texture are 2048x2048 pixels or bigger. The preview looks awesome... I read the topic about the preview and understand that they will not look the same. But as you can see there are some points with very big difference. I marked the with red. I want to obtain the quality from the preview if possible or at least the good zones (marked with blue). Is a bad mesh surface or something ? (for me it looks like the surface is the problem, what s the best tool to divide the surface ?... or something like that). I imported it from rhino exported as .STL and has over 50 million triangles. Thank you ! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 27, 2018 Report Share Posted November 27, 2018 Hard to tell exactly but it looks like a UV map problem. Did you check those polys on the UV to make sure they're shaped correctly? Quote Link to comment Share on other sites More sharing options...
Member MadMan Posted November 28, 2018 Author Member Report Share Posted November 28, 2018 I don't know how to do that... Can you help please ? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 28, 2018 Contributor Report Share Posted November 28, 2018 Post a picture of the UV map (in the UV tab) and maybe one showing the mesh on your painted model. Quote Link to comment Share on other sites More sharing options...
Member MadMan Posted November 28, 2018 Author Member Report Share Posted November 28, 2018 This is what appears when I enter in UV tab... nothing. I picked up smart materials and paint over the mesh... I am really noob here at UV can you send a tutorial video or something ? I will really appreciate that. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 29, 2018 Report Share Posted November 29, 2018 Here's a whole list of quick start tutorials. There are also a lot of other tutorials on that channel. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 29, 2018 Report Share Posted November 29, 2018 Another thought. If you're just in surface mode and didn't have a UV map, then it's just coloring the vertices (points) on the mesh, not actually painting on an image. In that case having more points will give you more detail. So areas that don't look good might have a low poly count. You could tell by hitting W to see the wireframe. Quote Link to comment Share on other sites More sharing options...
Member MadMan Posted November 29, 2018 Author Member Report Share Posted November 29, 2018 Thank a lot ! I was painting on vertex without UV Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 29, 2018 Report Share Posted November 29, 2018 What I usually do in that case is use the Live Clay tool with zero depth on the problem areas. That will add more geometry. 1 Quote Link to comment Share on other sites More sharing options...
Member MadMan Posted November 29, 2018 Author Member Report Share Posted November 29, 2018 Thanks ! Quote Link to comment Share on other sites More sharing options...
Member MadMan Posted November 29, 2018 Author Member Report Share Posted November 29, 2018 Thanks a lot ! I am using Live Clay with 0% depth and the texture is working very fine is just like the preview !! this soft is amazing. I will try the UV map to see which I prefer most. I just want to ask another question. I have 50 millions polygons Is there a way to reduce them without loosing details ? maybe is another tool that I don't know about. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 29, 2018 Report Share Posted November 29, 2018 If you want to keep complete control over your decimation and still keep the details you want go with decimate/reduce brushes, you can manually remove polygons in unnecessary areas and keep the right amount where you want. Quote Link to comment Share on other sites More sharing options...
Member MadMan Posted November 29, 2018 Author Member Report Share Posted November 29, 2018 Thanks a lot ! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 29, 2018 Contributor Report Share Posted November 29, 2018 In Sculpt, the Geometry tab has a "Decimation" command that can do a very quick and efficient reduction using as much as 80% reduction. Quote Link to comment Share on other sites More sharing options...
Member MadMan Posted November 29, 2018 Author Member Report Share Posted November 29, 2018 ok didn't know. I used the brush reduce/decimate. I thinks is the same I will try Quote Link to comment Share on other sites More sharing options...
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