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[Solved] Imported mesh gets distorted


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Hi

I'm pretty new and still getting used to 3D coat so this may be a very simple problem or just me being stupid. 

I'm importing an obj file into 3D coat with the intention of retopoing it. The model seems to import cleanly but as soon as I try to voxilize it the object gets heavily distorted. Anyone know what I'm doing wrong?

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This video demonstrates a recent Import option in the Sculpt workspace of 3D Coat, to use Flat Subdivision, rather than Catmull Clark Subdivision. It subdivides without smoothing the object. It helps eliminate the need to spend extra time to "prep" a model for normal subdivision, prior to Importing into 3D Coat's High-Poly/Voxel sculpting environment

 

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  • Carlosan changed the title to [Solved] Imported mesh gets distorted

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