Member Mspalante Posted December 2, 2018 Member Report Share Posted December 2, 2018 Hello guys!! I'm really big fan of using retopology on 3d coat, but now is happening something that getting me on my nerves.. I have a model that have a lot of Insert meshs and a lot of tiny objects on the character.. Somehow i can manage some of them doing a Zremesher, like cloak and other simple modelings, but (there's come the trouble) When i import more meshs to the retopo layer tree, the active ones that was there before, become grey and its not possible to select, delete, change them, are you guys know any solution to this? Thanks :) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 2, 2018 Report Share Posted December 2, 2018 Hi May be your are importing it on other UVset, check it. 1 Quote Link to comment Share on other sites More sharing options...
Member Mspalante Posted December 2, 2018 Author Member Report Share Posted December 2, 2018 Thank you very much, you took in the essence my problem!! Thanks for helping, but, even if i dont have a unwrap UVs in these mesh they will be imported in diferent UV set? Thats is a litle strange to me to understand hehehe! Because i dont want to work on uvs now, just retopo, and all new objects that i import will became a new uv set? Its possible to merge the UV sets? Thank you very much! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 3, 2018 Report Share Posted December 3, 2018 Try this tool please. 1 Quote Link to comment Share on other sites More sharing options...
Member Mspalante Posted December 3, 2018 Author Member Report Share Posted December 3, 2018 Holly mother of polygons!! You are the guy!! Thank you very much!!! 1 Quote Link to comment Share on other sites More sharing options...
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