MadMan 2 Report post Posted December 10, 2018 Hi ! I painted my model without using retopology and UV mapping. It is possible to export the texture in this way ? Share this post Link to post Share on other sites
Carlosan 2,039 Report post Posted December 10, 2018 Yes as .ply file format. You can see textures on other app as vertexpaint map. Share this post Link to post Share on other sites
MadMan 2 Report post Posted December 16, 2018 Ok. And how I do that ? where I can find this option ? this is painted with no UV and I want to export the texture to be visible. Share this post Link to post Share on other sites
Carlosan 2,039 Report post Posted December 16, 2018 Sculpt Room File > Export > Selected object Select *.ply file format Share this post Link to post Share on other sites
Carlosan 2,039 Report post Posted December 16, 2018 Vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model. It is similar to a 3D paint tool but operates specifically to vertex data rather than texture maps. If you need textures exported as any map, need to perform retopo and bake the vertex paint information to pixels. Share this post Link to post Share on other sites
MadMan 2 Report post Posted December 17, 2018 Yes I have problems at auto retopo so that s why I abbandoned the idea pf retopo Share this post Link to post Share on other sites
Carlosan 2,039 Report post Posted December 17, 2018 Are you using latest version ? This video is a brief overview of the Integration of the "Instant Meshes" Auto-Retopo engine into 3D Coat, as an option to using 3D Coat's default Auto-Retopo engine. Share this post Link to post Share on other sites
MadMan 2 Report post Posted December 17, 2018 I have version 4.8.03 not 4.8.15 and I follow the settings from video and the autopo was made like this... Share this post Link to post Share on other sites
Carlosan 2,039 Report post Posted December 17, 2018 Can you share the model to take a look ? (PM) Share this post Link to post Share on other sites
MadMan 2 Report post Posted December 17, 2018 https://we.tl/t-7gdTJdSizy Share this post Link to post Share on other sites
Carlosan 2,039 Report post Posted December 19, 2018 Hi I was testing your model. Cant find any issue using 3DC for retopo and bake. But you need to close all the model holes at sculpt room to get better result. And avoid overlapped geometry, as meshes inside meshes. Share this post Link to post Share on other sites
MadMan 2 Report post Posted December 19, 2018 (edited) Please tell me all the steps you made... What are the settings for retopo ? you use autopo ? also what is instant meshes ? and what version of 3DC you have ? cause I am lost. I want to learn those steps. Thank you ! Edited December 19, 2018 by MadMan Share this post Link to post Share on other sites
Carlosan 2,039 Report post Posted December 19, 2018 I am using latest version 4.8.28A I am not using autopo but Instant Meshes implementation, is very easy to use. Check this post before Share this post Link to post Share on other sites
MadMan 2 Report post Posted December 19, 2018 (edited) Oh ok... looks like in the version I have there is no Instant Meshes implementation. Thank you ! Edited December 19, 2018 by MadMan 1 Share this post Link to post Share on other sites
Carlosan 2,039 Report post Posted December 19, 2018 I have sent you my version of the project -by wetransfer- to the address you used to register to this forum. please check it Share this post Link to post Share on other sites
MadMan 2 Report post Posted December 19, 2018 Yes I saw it. Thanks a lot. Know I know how is done 1 Share this post Link to post Share on other sites
Athruz 0 Report post Posted December 28, 2018 I am first off a complete noob at this! With that said I am trying to add a wood grain texture to a simple model and export it as a textured 3D print (STL). Can anyone give me a run down of what to do. I have watch all the youtube videos and I know I am making this harder than it should be. I basically am not sure if I am importing this the right way. If I add the texture in the paint room (easy enough) and mover to sculpt it seems to be gone. All I want to do is add wood grain to this file. Maybe someone could point me in the right direction or a video showing the process. Wall Base.stl Share this post Link to post Share on other sites
Carlosan 2,039 Report post Posted December 28, 2018 Hi I found these post related to your question, please check them out. Basically you import the model in 3dCoat for paint in Paint Room, use the autoUVs function, with fill tool fill the entire object and export the model as obj. - If your printers support vertex color printing. In 3DC you can vertex color paint (polypaint) the sculpt room surface mode models. The vertex color will be exported in the file. several file formats support vertex color. I do not know the file format that your printers support. I hope I've been useful. Wall Base with UVs.stl WallBase-Textures.zip Share this post Link to post Share on other sites