Advanced Member pickers Posted December 11, 2018 Advanced Member Report Share Posted December 11, 2018 Hi, i have created a couple of vases. Baked them twice, one for the lower part and one for the upper part to simulate broken vases if necessary in game. However, there seem to be artifact(distortion) with this approach despite NOT shifting any of the vertices in the UV map in the retopo room. Please advise what can i do to solve this. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 11, 2018 Report Share Posted December 11, 2018 Baking AO again (Textures > Calculate Occlusion) with separate objects option= off... helps ? Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted December 12, 2018 Author Advanced Member Report Share Posted December 12, 2018 Hi Carlosan, thanks for helping. It wasnt an AO issue. I have found out that 3d coat treats baking separate objects differently despite they have similar outer "skins". Not sure if there was a quick setting to resolve this. So instead of baking twice : 1) bake the top (with the entire vase sculpt obj) 2) bake the bottom ( with the broken vase sculpt obj) I had to bake three times to resolve this : 1) bake the top (with the entire vase sculpt obj) 2) bake the bottom outer skin only ( with the entire vase sculpt obj) 3) bake the bottom inner skin only ( with the broken vase sculpt obj) Thanks for the help. Please mark this as solved. Quote Link to comment Share on other sites More sharing options...
Member Ambershore Posted December 12, 2018 Member Report Share Posted December 12, 2018 As another opiton: You might also give a try to the bake menu option: "name correspondence for baking", which would automate for you what you did, basically; in one baking pass not three. Mouseover this command to get the pop up tooltip, which explains everything, that should help. Quote Link to comment Share on other sites More sharing options...
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