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Seamless blending of two objects


pickers
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Hi, i have created a couple of vases. Baked them twice, one for the lower part and one for the upper part to simulate broken vases if necessary in game. However, there seem to be artifact(distortion) with this approach despite NOT shifting any of the vertices in the UV map in the retopo room. Please advise what can i do to solve this.

 

 

 

 

retopoA.png

paintA.png

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  • Advanced Member

Hi Carlosan, thanks for helping. It wasnt an AO issue. I have found out that 3d coat treats baking separate objects differently despite they have similar outer "skins". Not sure if there was a quick setting to resolve this.

So instead of baking twice :

1) bake the top (with the entire vase sculpt obj)

2) bake  the bottom ( with the broken vase sculpt obj)

 

I had to bake three times to resolve this :

1) bake the top (with the entire vase sculpt obj)

2) bake the bottom outer skin only ( with the entire vase sculpt obj)

3) bake  the bottom inner skin only ( with the broken vase sculpt obj)

 

Thanks for the help. Please mark this as solved.

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