Member guats Posted December 13, 2018 Member Report Share Posted December 13, 2018 (edited) Hey gang! Just thought I'd let the Devs know that on the latest version of 3DC (4.8.25 GL64) the transparency issues are still cropping up. This gif shows a fresh layer having a smart material painted under another layer of thin dark lines. The layer above is somehow affected? The dark lines turn blue. It may help to know that the previous material I used was not a material as such but just bright blue with the spec/gloss and normal selectors turned off. I guess it remembers that previous blue colour and places it in transparency of the layer above. I look forward to this getting fixed. Thanks again for your time. Edited December 13, 2018 by guats Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 13, 2018 Report Share Posted December 13, 2018 Hello Will you test latest version 4.8.28A ? Thx Quote Link to comment Share on other sites More sharing options...
Member guats Posted December 14, 2018 Author Member Report Share Posted December 14, 2018 Okay I'll try to reproduce the issue. I ended up deleting the layer I was trying to paint on and that fixed it, that may be helpful info? Just tried to reproduce the issue again in the beta version. Seems fine, but will keep you updated if I run into this again. Thanks as always Calrosan. 1 Quote Link to comment Share on other sites More sharing options...
Member guats Posted January 16, 2019 Author Member Report Share Posted January 16, 2019 Heya, got similar issues once again. I've made a gfycat vid of my latest colour/layer/transparency issues. So I made this vid in v4.8.25 but I also then went and installed the new beta v4.8.32 Opening the same project/save file I got the exact same issue when I tried to paint. I'll run down what's happening in the vid. 1. You can see that in the layer labeled 'RustDirt' that I'm getting a combination of the smart material I have selected and the red colour that is in my picker. Notice that the only area that shows the red colour is where it sits over the layer titled 'hand metal wear' 2. I made another layer (Layer 12) to see if it was a layer issue, sure enough that layer doesn't inherit the red from the picker. 3. About two thirds of the way through the vid I tried to merge the new layer (Layer 12) down onto the 'RustDirt' layer. This is what I would do to keep this material together on one layer with my preferred workflow. You can see the information from Layer 12 disappears when merged down. I hope this helps to figure out whats going on with these issues. I'll keep posting when these come up and try to be as explicit as possible about whats happening as I know how elusive bug finding can be for coders. Cheers keep up the good work. https://gfycat.com/CookedMaleCardinal Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 16, 2019 Report Share Posted January 16, 2019 Reported. Thx for point it up. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 17, 2019 Report Share Posted January 17, 2019 Hi! Could be good to get scene (3B). Please send to support@3dcoat.com Quote Link to comment Share on other sites More sharing options...
Member guats Posted January 23, 2019 Author Member Report Share Posted January 23, 2019 (edited) Hey there, I have zipped the scene file and put it on Mega Upload and since it would only compress down to 26mb. I've emailed it with my username in the subject. Let me know if you'd rather I make available another way. Thanks again Edited January 23, 2019 by guats Quote Link to comment Share on other sites More sharing options...
Member guats Posted April 11, 2019 Author Member Report Share Posted April 11, 2019 Heya again, Just letting you all know that these issues are still persisting. This is on version 4.8.32 and it's at the edges of the brush I'm using where the feathering is. I have my background colour and forgeround colour set to 255 red and for some reason it is feathering to 255 green, which I'm using on another layer. This seems significant to me and suggests that it is some kind of hangover from a previous colour that has been used. I hope this helps bring this into focus a bit more. Good luck with it. Thanks again Guats Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 11, 2019 Report Share Posted April 11, 2019 Hi Do you have Correct Alpha Ordering switched on ? Quote Link to comment Share on other sites More sharing options...
Member guats Posted April 16, 2019 Author Member Report Share Posted April 16, 2019 This option doesn't exist in 4.8.32, I noticed mostly hidden at the top of your screenshot that there's a new version It's on by default for me in 4.8.37 so I'll test and get back to you about whether this is happening or not still. Cheers Quote Link to comment Share on other sites More sharing options...
Member guats Posted April 16, 2019 Author Member Report Share Posted April 16, 2019 Okay unfortunately yes this issue is still occurring. Quote Link to comment Share on other sites More sharing options...
Member guats Posted April 16, 2019 Author Member Report Share Posted April 16, 2019 (edited) This also can be seen in photoshop when I turn this blue layer off. The blue actually exists in the feathered areas on each layer where the brushes faded transparent edges are. It seems to be inheriting (in this case) the colour from the layer underneath. Edited April 16, 2019 by guats Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 17, 2019 Report Share Posted April 17, 2019 Reported * Thx for your detailed report. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 19, 2020 Report Share Posted August 19, 2020 Hi Please test latest version 4.9.57 Thx Opacity slider for the color of the smart material layer. It solves the old standing problem when layers with white color are becoming transparent. Quote Link to comment Share on other sites More sharing options...
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