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Ugly old man


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  • Advanced Member

Here is something I was playing.

The model was done with Voxel Sculpt and manualy create a low mesh with retopo.

The details are done without any skin textures only looking some old man photos well its not perfect but i like the result.

The rendering was done all in Blender

post-426-1236048160_thumb.jpg

Later i will up load more pictures :).

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  • Advanced Member

You do a great job with wrinkles. I watched a video of your technique with the Pokemon-like animal you made but i'm not able to even attempt to emulate at the moment as my tablet was stolen :(

Still... I'd love to see a video example of your wrinkle techinque on a face if you have one or can make one.

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  • 2 weeks later...
  • Advanced Member
Here is a another update I a was cheeking the original 3d coat version and the displace in blender doesn't look right , so a fix it.

You have to re-export the mesh as well as the textures if you make a change in 3d coat (and import it into blender... you can keep the old shader). For some reason, making changes seems to also change the scale of the exported mesh (and thus the displacement strength required)... or maybe my problem was that I used the obj i imported into 3d coat... Not sure why, but it seems to work for me (re-exporting both lo-poly mesh and displacement map). I use an exported exr depth map with zero is grey... works fine for me. Also, you have to make sure the obj scale clamping is off when exporting into blender (set to zero to disable)

One way to be sure is to export a medium/high res mesh from 3d coat as a reference, import it into blender, assign wireframe display mode, and change the displacement of your "real" mesh until it matches perfectly.

Very cool model, btw. You are a master at wrinkles. I would love to see a video tutorial of you in action workign on that model (or another one with wrinkles).

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  • 2 weeks later...
  • Advanced Member

i'm seeing an old photo style thing

couple suggestions:

- different lighting (portrait style)

- cloathing texture

- slightly different pose

- a monacle on the eye (single lens type thing)

- black and white with gradient mapping (try white to off-white to yellow to orange/brown to dark green to black) with heavy vignetting and lots of scratches and marks.

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  • Advanced Member

Wow! Very impressive work!

Nice cloth style. The tie could be wonderful with a silk look.

It's a great character. It immediately made me think of Scrooge. Frightening how he stares at the camera.

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