Advanced Member Juan Carlos Montes Posted April 11, 2009 Author Advanced Member Share Posted April 11, 2009 Thanks psyborgue and Eric Dandoy Here is another update I use new 3dcoat direct paint for the cloth. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-17438 Share on other sites More sharing options...
Contributor Tony Nemo Posted April 11, 2009 Contributor Share Posted April 11, 2009 Thanks psyborgue and Eric Dandoy Here is another update I use new 3dcoat direct paint for the cloth. Perfect, maestro! Excepting only the too youthful "eyeball". This guy would have a yellowish tinge to an eyeball that was soaked in liver bile from a lifetime of bibulous over indulgence (suggested by the florid complexion). My own eyeball (it's 72 years old) has a blur around the iris and a kind of beige instead of white with a sprinkling of capillaries at the corners. Still 20-20, however, so don't believe anyone saying you must not stare at a computer monitor all day. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-17440 Share on other sites More sharing options...
Advanced Member psyborgue Posted April 11, 2009 Advanced Member Share Posted April 11, 2009 Thanks psyborgue and Eric Dandoy Here is another update I use new 3dcoat direct paint for the cloth. Hm. It seems like there is some distortion in the texture around some portions of the suit. You might want to toggle the "smooth UV" on your subdiv modifier to see if that fixes it. It should match 3d coats smooth UV or no smooth UV value. Otherwise it's fantastic. Only thing I might suggest is some accessories (monacle maybe... or some sort of pin/decoration on the suit... He looks distinguished and seems to have a snobby look to him, so i was thinking accessories would fit) Like the wall texture too. Love your work and look forward to the next revision. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-17441 Share on other sites More sharing options...
Member Markus F. Posted April 15, 2009 Member Share Posted April 15, 2009 Hi Juan Carlos Montes! The overall look comes really cool, but the Colortexture of his Head seems a little bit to simple compare to rest of the scene. maybe you could add some more Details, a few age marks or some tiny blue veins for example, anyway good work . Markus Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-17592 Share on other sites More sharing options...
Advanced Member Paint Guy Posted May 6, 2009 Advanced Member Share Posted May 6, 2009 Thanks psyborgue and Eric Dandoy Here is another update I use new 3dcoat direct paint for the cloth. Juan, this is simply amazing! and to think it was done in 3DCoat! Could you explain what the new 3Dcoat "direct paint" is? I am new to 3DCoat and would love to know how you added the texture and colors to the clothes. Also was this rendered within 3DCoat or Blender? Thanks Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-18800 Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted February 13, 2011 Author Advanced Member Share Posted February 13, 2011 I update this super old model Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-58414 Share on other sites More sharing options...
Advanced Member Rich_Art Posted February 13, 2011 Advanced Member Share Posted February 13, 2011 Very nice.. Peace, Rich_Art. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-58423 Share on other sites More sharing options...
Advanced Member spacepainter Posted February 13, 2011 Advanced Member Share Posted February 13, 2011 Wow super! Maybe some nosehair too? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-58424 Share on other sites More sharing options...
Member ne_mo Posted February 13, 2011 Member Share Posted February 13, 2011 fantastic textures! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-58425 Share on other sites More sharing options...
Advanced Member michalis Posted February 13, 2011 Advanced Member Share Posted February 13, 2011 I missed this old thread, very very interesting A fantastic work with all the elements (particles are great) as the textured clothing too. I have some arguments on the skin and blender SSS though. About displacements. All new 3dc builds using MV mode export a disp map using the default grey for zero settings. This indeed works great with blender, default disp settings on modifier, v2.49-v2.56. But with normal maps is different. The new v2.5x builds have a huge bug there. When lot of seams exist, half of them turn normals opposite (positive or negative values don't help now). The same time 2.49b works fine and normals value has to be positive (watch out). About blender SSS. The problem on all versions of blender is the nodes-editor's filters. As multiple passes for sss have to be combined, the 'screen' filter works wrong (not as in gimp or Ps). Try to export individual passes and combine them to a photo editor. This is how you'll have great results. This is why these over saturated areas exist now, these grey areas to. (all these from the blender-tests topic of blenderartists.org) You could try some SSS on hair material. It produces interesting results. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-58433 Share on other sites More sharing options...
Advanced Member chris_solo Posted February 13, 2011 Advanced Member Share Posted February 13, 2011 nice work!!!***** Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-58434 Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted February 14, 2011 Author Advanced Member Share Posted February 14, 2011 Thanks all for the comments:D here is another update michalis I updte the skin using a tutorial with miltilayer in shader node. I didn't add sss to the hair but i notice i forgot check the tangent shading in Strand option i think now the hair looks much better. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-58528 Share on other sites More sharing options...
Advanced Member chris_solo Posted February 14, 2011 Advanced Member Share Posted February 14, 2011 I would like to know your technique for skin and hair? .. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-58534 Share on other sites More sharing options...
Advanced Member michalis Posted February 14, 2011 Advanced Member Share Posted February 14, 2011 Juan, Imagine this. A layer output with texture only, shadeless. Now overlay it. This will kill all this waxiness and this blurred effect. This is what I'm telling you. Material nodes editor isn't working correctly. Try to export individual layers, for backface sss, for subdermal. Even for every light you use. Much better results. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-58539 Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted February 14, 2011 Author Advanced Member Share Posted February 14, 2011 I would like to know your technique for skin and hair? .. chris_solo, for the skin i follow this tutorial http://www.foro3d.com/f227/skin-shading-using-multi-layered-sss-77135.html Here i upload my hair shader and particle settings i hope this help. hair.zip Quote Link to comment https://3dcoat.com/forum/index.php?/topic/2302-ugly-old-man/page/2/#findComment-58541 Share on other sites More sharing options...
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