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Improve rendering view in general


blackant Master
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I risk getting hit on the head, but never mind, I take the risk :)

 

It would be very nice and wise to have a better graphic engine to visualize the work of textures and in particular on the emissive which is really dull and absolutely reflects the appearance of a light as can be seen on this screenshot.

The central circle here is well defined as being supposed to be a light emitter, but if we reduce the overall lighting of the scene, we can not find the effect.

1179760342_Screenshotat2018-12-20090357.png.a26ab6d9966fda797164f3edc659e16d.png

it would also be super cool to have some effects of the type bloom, glow, which put the eye full and would be well aware of the final result before even out the model and these textures to test in unity or marmoset or UE4 not to mention them.

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