Advanced Member blackant Master Posted December 20, 2018 Advanced Member Report Share Posted December 20, 2018 Hello, I think this would be really awesome to be able to perform this transition between any normal map in classic RGB Channel Mode to Depth Layer. this would help during UV modifications to help keeping good values on normals.and avoid seams to appear. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 20, 2018 Applink Developer Report Share Posted December 20, 2018 I was thinking this other day too that would nice to have so ++1 from me too. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 28, 2018 Applink Developer Report Share Posted December 28, 2018 There is this option View -> Adjust tesselation. Does anybody know when talking about tesselation is that only for visual purpose. Or is also possible to apply those extra vertices into base mesh. For example if I want to export tesselated mesh. Is it even teoretical possible? Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted January 4, 2019 Author Advanced Member Report Share Posted January 4, 2019 On 12/28/2018 at 10:13 AM, haikalle said: There is this option View -> Adjust tesselation. Does anybody know when talking about tesselation is that only for visual purpose. Or is also possible to apply those extra vertices into base mesh. For example if I want to export tesselated mesh. Is it even teoretical possible? i discovered that you can use displace mode and see it applied to your mesh in the Edit Menu. this is certainly related to it Quote Link to comment Share on other sites More sharing options...
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