Advanced Member Dmitry Bedrik Posted December 22, 2018 Advanced Member Report Share Posted December 22, 2018 How can you make a rigid edge as shown in the picture? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 22, 2018 Contributor Report Share Posted December 22, 2018 Add resolution to the volume. Voxels need more resource compared to Surface mode. Quote Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted December 22, 2018 Author Advanced Member Report Share Posted December 22, 2018 5 hours ago, Tony Nemo said: Add resolution to the volume. Voxels need more resource compared to Surface mode. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 23, 2018 Report Share Posted December 23, 2018 From my experience on that path, nothing is achieved. What is used with sculpture programs is to use them for sketch, fast rough modelling. Then you go to the Retopo stage where yes you can work on hard surfaces without problems. And then, if necessary, we re-import that model in the sculpted area to add details that are then baked. 2 Quote Link to comment Share on other sites More sharing options...
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