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[Solved] Help, Uv pipeline


Erza86
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Helo 3D coat,

i confused with the pipeline of 3dcoat uv - baking - paint
currently i worked on modeling a truck, the entire modelling procces finished on 3dsmax, and i tried to make the uv on 3dcoat(it was easier on 3dcoat) 
short story i finished the uv procces and don't know how to do next, usually i use 3dcoat pipeline from sculpt-retopo-uv-bake-paint
but this pipeline i totally blank, once i tried to export the mesh to substance painter, and the uv set is not saved

i wonder if "apply uv set" button will do the work and what is next to export my mesh with the uv already using my set

and if i decided to paint on 3dcoat, can i bake the mesh without high res mesh, only work on lowpoly mesh

i am sorry if i use substance paint, my colleague force me to use it, so i can use both 3dc and subspaint

Thank You

Edited by Erza86
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  • Carlosan changed the title to [Solved] Help, Uv pipeline

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