Advanced Member nobackup Posted December 27, 2018 Advanced Member Report Share Posted December 27, 2018 this happens a lot. After performing an undo sometimes the voxel mesh will get some square 'holes' in it. When that happens you are basically screwed unless you've saved recently or have an autosave handy. I've found no way to fix the mesh when this happens. Is this a known bug? I'm using .30, but it's been happening over many versions. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 27, 2018 Report Share Posted December 27, 2018 Yes, is an old bug reported. Dev team is working to fix it. Quote Link to comment Share on other sites More sharing options...
Advanced Member nobackup Posted December 28, 2018 Author Advanced Member Report Share Posted December 28, 2018 4 hours ago, Carlosan said: Yes, is an old bug reported. Dev team is working to fix it. ok, thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 29, 2018 Report Share Posted December 29, 2018 Hello New version 4.8.31 - Fixed many different undo issues. Quote Link to comment Share on other sites More sharing options...
Advanced Member nobackup Posted March 2, 2019 Author Advanced Member Report Share Posted March 2, 2019 This bug has returned in .34. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 2, 2019 Report Share Posted March 2, 2019 Reported, thx ! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 3, 2019 Report Share Posted March 3, 2019 Hello Dev team is aking if is there way to reproduce ? Quote Link to comment Share on other sites More sharing options...
Advanced Member nobackup Posted March 4, 2019 Author Advanced Member Report Share Posted March 4, 2019 ill see if I can capture some video of it happening, but it seems pretty random. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 17, 2019 Report Share Posted March 17, 2019 16.04.2019 4.8.38 - Fixed problems related to tiling and filling layer with material. - Fixed a lot of errors related to curve modifiers and instancing volumes, loading/saving scenes with instances and modifiers. - Fixed "To uniform + Undo" problem. - Fixed problem of mesh exploding during extrude faces in retopo room. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 11, 2020 Report Share Posted August 11, 2020 On 3/4/2019 at 5:24 PM, nobackup said: ill see if I can capture some video of it happening, but it seems pretty random. Any help to fix this issue is very welcome. Quote Link to comment Share on other sites More sharing options...
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