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[bug] holes in mesh after undo


nobackup
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this happens a lot.  After performing an undo sometimes the voxel mesh will get some square 'holes' in it.  When that happens you are basically screwed unless you've saved recently or have an autosave handy.  I've found no way to fix the mesh when this happens.    Is this a known bug?  I'm using .30, but it's been happening over many versions. 

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  • Carlosan changed the title to [Solved] holes in mesh after undo
  • 1 month later...
  • Carlosan changed the title to [Bug] holes in mesh after undo
  • 2 weeks later...

16.04.2019 4.8.38

 - Fixed problems related to tiling and filling layer with material.

 - Fixed a lot of errors related to curve modifiers and instancing volumes, loading/saving scenes with instances and modifiers.

 - Fixed "To uniform + Undo" problem.

 - Fixed problem of mesh exploding during extrude faces in retopo room.

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  • Carlosan changed the title to [Fixed] holes in mesh after undo
  • 1 year later...
  • Carlosan changed the title to [bug] holes in mesh after undo

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