Advanced Member pickers Posted January 2, 2019 Advanced Member Report Share Posted January 2, 2019 Hi, I have noticed since a while back that cube mapping is not entirely smooth with texturing especially with the directional corners. How do i circumvent such issue? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 2, 2019 Report Share Posted January 2, 2019 3DCoat lacks of Blended Box Mapping. Traditional box or cube mapping would create hard seams between the different UV projections, where Blended Box mapping gives you the ability to blend between the maps for a more seamless result. Try changing Projection to cylindrical and play with settings. Hope it help 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted January 2, 2019 Author Advanced Member Report Share Posted January 2, 2019 That looked pretty awesome workaround. Thanks for the tip. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 31, 2019 Report Share Posted January 31, 2019 New option added to cube mapping projection. 4.8.32 - Edge width correction for Cube mapping, own settings panel for cube mapping Quote Link to comment Share on other sites More sharing options...
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