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[Solved] Baking shaders problem


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  • Advanced Member

The voxel sculpting is made of different voxel objects, each with it's own material.

3Dcoat.png

 

When baking into low poly model, there is material issues , i tried different outer and inner shell values, but it seems it's a bug with objects.

3Dcoat2.png

 

 

 

 

 

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  • Advanced Member
14 hours ago, Tony Nemo said:

If the images are what you want, they should all be booleaned together in one volume. An easy job with right click>Merge Visible. In Retopo, make seams to separate for painting.

When you merge visible you loose each voxel object materials, the boolean object result have only one material.

I guess 3D coat has never been designed to bake Voxel materials and separate volumes.

 

3DCoat9.png

 

Edited by Ratchet
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  • Carlosan changed the title to [Bug] Baking shaders problem
  • Carlosan changed the title to [Solved] Baking shaders problem

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