Advanced Member Ratchet Posted January 9, 2019 Advanced Member Report Share Posted January 9, 2019 The voxel sculpting is made of different voxel objects, each with it's own material. When baking into low poly model, there is material issues , i tried different outer and inner shell values, but it seems it's a bug with objects. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted January 9, 2019 Author Advanced Member Report Share Posted January 9, 2019 (edited) The bug may be due there is only one retopo mesh to bake all Voxtree objects. You can download the 3D Coat file https://ufile.io/uvotc Edited January 9, 2019 by Ratchet 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 9, 2019 Contributor Report Share Posted January 9, 2019 (edited) If the images are what you want, they should all be booleaned together in one volume. An easy job with right click>Merge Visible. In Retopo, make seams to separate for painting. Edited January 9, 2019 by Tony Nemo Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted January 10, 2019 Author Advanced Member Report Share Posted January 10, 2019 (edited) 14 hours ago, Tony Nemo said: If the images are what you want, they should all be booleaned together in one volume. An easy job with right click>Merge Visible. In Retopo, make seams to separate for painting. When you merge visible you loose each voxel object materials, the boolean object result have only one material. I guess 3D coat has never been designed to bake Voxel materials and separate volumes. Edited January 10, 2019 by Ratchet Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted January 10, 2019 Author Advanced Member Report Share Posted January 10, 2019 This is the same issue when you import a model from Zbrush made of many objects and try to bake to one object, there is baking bugs. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted January 10, 2019 Author Advanced Member Report Share Posted January 10, 2019 (edited) This is the baking in Xnormal, the baking two high poly object to one low poly retopo does not have seams problems. 3D coat makes errors baking on objects jonction. Edited January 10, 2019 by Ratchet Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 10, 2019 Contributor Report Share Posted January 10, 2019 The only workaround I could think of was restoring the materials in Paint. (Pretty fiddly) Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted January 11, 2019 Author Advanced Member Report Share Posted January 11, 2019 This is why i use Xnormal to bake normal maps for multi objects. Not sure lot of people use 3D coat for complex baking otherwise this bug would have already been posted. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 12, 2019 Report Share Posted January 12, 2019 Reported, thank you for notifying. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 17, 2019 Report Share Posted January 17, 2019 I downloaded scene, ave set in/out depth to 5, OK, and it baked perfectly. Key is there 1 Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 17, 2019 Report Share Posted January 17, 2019 Othervice it seeks for closest surface. And gives result you pointed previously. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 20, 2019 Report Share Posted January 20, 2019 Bake test following Andrew suggestion: 1 Quote Link to comment Share on other sites More sharing options...
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