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Merge without Voxelized and keep the mesh UV?


TLE
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just wonder if there is the way to merge and obj mesh into 3dcoat but when export it out it still have original uvs? 

So I can use merge tool with on brush option like mesh painting on other 3d software. Then I can export the meshes out and it still have original uvs.

possible?

Thanks

Edited by TLE
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  • Advanced Member

I didn't mean texturing the mesh. I meant paint meshes using a brush option and it will place a selected mesh on other mesh surface. just like merge in sculpt room with on brush option and the mesh still have it original uvs.

 

 

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Any model added to Model Popup can keep UVs.

And Model Popup can be open on Sculpt and Retopo Room.

Workaround is to finish Sculpt model, retopo via decimation and on Retopo Room open Models popup and add it as retopo object. 

But... a command is missed > there isnt on pen option.

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