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[Solved] how to export displaced mesh ?


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imported displacement textures into paint room with a existing mesh. turned on show displaced mesh under view tab. the mesh changed shape due to the displacement texture in new layer.

how can I "bake" or "commit" new mesh so I can export the new mesh out to use on other 3dsoftware?

Thanks for your help.

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  • Advanced Member

no. that's show how to sculpt the mesh in 3dcoat then export details info as displacement map (png) then apply that maps into the other mesh . 

what I was asking was. I already have displacement map (texture in png). I import it into 3dcoat as displacement map. it alter the mesh that I have in 3dcoat. Now I want to export the new mesh (not the texture) with new shape as obj mesh

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Here is existing mesh in 3dcoat

image.thumb.png.47b1bf1742e98fa163735dfa1445de0d.png

 

I import a displacement texture into paint tab. here how it looks

image.thumb.png.f9c6b2db9df5c48bc91a9cdd608316c4.png

 

I turn on: show displace mesh under view menu

and the mesh looks like this.

image.thumb.png.1c3e5085e6b5aa1061217f97bc4a4f05.png

 

Now I want to export that new mesh as obj so I can use it in other software.

could you show me how?

Thank you

 

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  • Carlosan changed the title to [Solved] how to export displaced mesh ?

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